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Web Frameworks

66 24h.com.vn Last Updated: 10 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 83%
Best Practices Desktop Score 69%
SEO Desktop Score 91%
Progressive Web App Desktop Score 27%
Performance Mobile Score 41%
Best Practices Mobile Score 62%
SEO Mobile Score 90%
Progressive Web App Mobile Score 33%
Page Authority Authority 58%
Domain Authority Domain Authority 69%
Moz Rank 5.8/10
Bounce Rate Rate 0%
Title Tag 62 Characters
TIN TỨC BÓNG ĐÁ, THỂ THAO, GIẢI TRÍ | ĐỌC TIN TỨC 24H MỚI NHẤT
Meta Description 136 Characters
Tin tức 24h về bóng đá, thể thao, giải trí. Tin tức online 24 giờ, tình hình Việt Nam(VN), thế giới. Xem video bóng đá tổng hợp tại 24h.
Effective URL 22 Characters
https://www.24h.com.vn
Excerpt Page content
Tin tức bóng đá, thể thao, giải trí | Đọc tin tức 24h mới nhất ...
Keywords Cloud Density
người27 không20 việt18 tháng15 được15 tuổi14 giới14 video12 trong12 nhất12
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
người 27
không 20
việt 18
tháng 15
được 15
tuổi 14
giới 14
video 12
trong 12
nhất 12
Google Preview Your look like this in google search result
TIN TỨC BÓNG ĐÁ, THỂ THAO, GIẢI TRÍ | ĐỌC TIN TỨC 24H MỚI NH
https://www.24h.com.vn
Tin tức 24h về bóng đá, thể thao, giải trí. Tin tức online 24 giờ, tình hình Việt Nam(VN), thế giới. Xem video bóng đá tổng hợp tại 24h.
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~466.73 KB
Code Size: ~221.93 KB
Text Size: ~244.8 KB Ratio: 52.45%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Remove unused CSS Potential savings of 209 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 64 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,920 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 12 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 50 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 24 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,474 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid an excessive DOM size 1,924 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 144 requests • 1,474 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 34 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Mobile

Mobile Screenshot
Avoids enormous network payloads Total size was 1,234 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 6.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid an excessive DOM size 1,873 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 141 requests • 1,234 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 30 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 240 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 12.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 12.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 70 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 4198 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 77% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 19 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 72 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,680 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 4 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 450 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 910 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 170 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 32 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 7.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 9.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: 24h.com.vn
Date: Tue, 26 Nov 2019 15:06:13 GMT
Content-Type: text/html; charset=Utf-8
Content-Length: 20
X-Cache: QuickCache v24h-version - file
Cache-Control: public
Expires: Tue, 26 Nov 2019 15:07:13 GMT
Vary: Accept-Encoding,User-Agent
Content-Encoding: gzip
Access-Control-Allow-Origin: *
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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