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Top Technologies

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Web Frameworks

46 angular.io Last Updated: 9 months

Success 54% of passed verification steps
Warning 23% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 98%
Best Practices Desktop Score 100%
SEO Desktop Score 100%
Progressive Web App Desktop Score 100%
Performance Mobile Score 81%
Best Practices Mobile Score 100%
SEO Mobile Score 93%
Progressive Web App Mobile Score 100%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 7 Characters
ANGULAR
Meta Description 171 Characters
Angular is a platform for building mobile and desktop web applications. Join the community of millions of developers who build compelling user interfaces with Angular.
Effective URL 18 Characters
https://angular.io
Excerpt Page content
Angular One framework.Mobile & desktop. This website requires JavaScript.
Keywords Cloud Density
framework1 mobile1 desktop1 website1 requires1 javascript1
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
framework 1
mobile 1
desktop 1
website 1
requires 1
javascript 1
Google Preview Your look like this in google search result
ANGULAR
https://angular.io
Angular is a platform for building mobile and desktop web applications. Join the community of millions of developers who build compelling user int
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~4.95 KB
Code Size: ~2.72 KB
Text Size: ~2.24 KB Ratio: 45.14%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 3 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 554 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 885 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 29 requests • 554 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 14 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 140 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 19 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 28 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 20 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 110 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Mobile

Mobile Screenshot
Tap targets are not sized appropriately 20% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 18 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 28 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 20 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 630 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 50 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 700 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 3.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 536 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.1 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 893 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 29 requests • 536 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 14 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 540 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 160 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 6447 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Cache-Control: no-cache
Content-Encoding: gzip
Content-Type: text/html; charset=utf-8
Etag: 30b54a13c581f4c2eada5de03cc62f74c1621f20d6115a2a2bff0a3fb453e2de
Last-Modified: Wed, 13 Nov 2019 21:04:08 GMT
Link: ;rel=preload;as=fetch,;rel=preload;as=fetch
Strict-Transport-Security: max-age=31556926
Content-Length: 2115
Accept-Ranges: bytes
Date: Wed, 25 Dec 2019 17:03:39 GMT
Connection: keep-alive
X-Served-By: cache-ewr18151-EWR
X-Cache: MISS
X-Cache-Hits: 0
X-Timer: S1577293419.386993,VS0,VE308
Vary: x-fh-requested-host, accept-encoding
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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