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Top Technologies

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Web Frameworks

32 asg.to Last Updated: 8 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 97%
Best Practices Desktop Score 62%
SEO Desktop Score 80%
Progressive Web App Desktop Score 46%
Performance Mobile Score 94%
Best Practices Mobile Score 77%
SEO Mobile Score 90%
Progressive Web App Mobile Score 59%
Page Authority Authority 46%
Domain Authority Domain Authority 40%
Moz Rank 4.6/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 28 Characters
アダルト動画 裏アゲサゲ−無料エロ動画−BYASG.TO
Meta Description 58 Characters
裏アゲサゲ@ASG.TOはアダルト無料動画だけのアップロードサイト!アダルトビデオのサンプルが毎日大量アップロード!
Effective URL 14 Characters
https://asg.to
Excerpt Page content
アダルト動画 裏アゲサゲ−無料エロ動画−byASG.TO   無料アダルト動画のポータルサイト! ...
Keywords Cloud Density
プレミアム会員限定オリジナル動画新作配信120 アゲサゲのプレミアムメンバーに向けて完全オリジナル動画が更新...120 サンプル動画はコチラ90 動画はこちら24 コメント数18 動画はコチラ7 お姉さん6 リンク募集中6 youravhost5 自らと息子たちの性欲を満たすため足を開く4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
プレミアム会員限定オリジナル動画新作配信... 120
アゲサゲのプレミアムメンバーに向けて完全... 120
サンプル動画はコチラ 90
動画はこちら 24
コメント数 18
動画はコチラ 7
お姉さん 6
リンク募集中 6
youravhost 5
自らと息子たちの性欲を満たすため足を開く... 4
Google Preview Your look like this in google search result
アダルト動画 裏アゲサゲ−無料エロ動画−BYASG.TO
https://asg.to
裏アゲサゲ@ASG.TOはアダルト無料動画だけのアップロードサイト!アダルトビデオのサンプルが毎日大量アップロード!
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~197.09 KB
Code Size: ~102.44 KB
Text Size: ~94.65 KB Ratio: 48.03%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 10 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 53 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 420 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 650 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 33 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 33 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 1.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 0.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 447 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,162 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 124 requests • 447 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 78 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 0.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive

Mobile

Mobile Screenshot
Avoids enormous network payloads Total size was 387 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 586 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 6 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.4 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 57 requests • 387 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 12 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 150 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 4680 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 96% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 75.79% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 124 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 130 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,450 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 80 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 90 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 48 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 2.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Wed, 15 Jan 2020 14:00:05 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
X-Powered-By: PHP/7.2.3
Set-Cookie: tbn=0; expires=Wed, 22-Jan-2020 14:00:05 GMT; Max-Age=604800; path=/; domain=.asg.to
P3P: CP="ASG.TO privacy policy: https://asg.to/about/privacy.html"
Set-Cookie: probe=1579096805; expires=Wed, 15-Jan-2020 14:15:05 GMT; Max-Age=900
Strict-Transport-Security: max-age=86400; includeSubDomains
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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