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Top Technologies

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Web Frameworks

93 aventurasnahistoria.uol.com.br Last Updated: 5 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 86%
Best Practices Desktop Score 62%
SEO Desktop Score 100%
Progressive Web App Desktop Score 31%
Performance Mobile Score 44%
Best Practices Mobile Score 77%
SEO Mobile Score 100%
Progressive Web App Mobile Score 33%
Page Authority Authority 61%
Domain Authority Domain Authority 95%
Moz Rank 6.1/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 31 Characters
AVENTURAS NA HISTÓRIA ·
Meta Description 119 Characters
Aventuras na História: Tudo sobre história. História mundial, história do brasil, guerras, a história atráves das eras.
Effective URL 38 Characters
https://aventurasnahistoria.uol.com.br
Excerpt Page content
Aventuras na História · MatériasNotíciasGaleriaCuriosidadesBiografiasÚltimas NotíciasAssineAnuncieBusca 245 anos do nascimento de Carlota Joaquina, a...
Keywords Cloud Density
publicado7 brasil6 perfil6 vida5 princesa4 anos4 mulher3 sobre3 grupo3 para3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
publicado 7
brasil 6
perfil 6
vida 5
princesa 4
anos 4
mulher 3
sobre 3
grupo 3
para 3
Google Preview Your look like this in google search result
AVENTURAS NA HISTÓRIA ·
https://aventurasnahistoria.uol.com.br
Aventuras na História: Tudo sobre história. História mundial, história do brasil, guerras, a história atráves das eras.
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 2023-04-24 / 31 months 16 days

Universo Online S.A. ,

Nameservers
eliot.uol.com.br
200.221.11.98
borges.uol.com.br
200.147.255.105
charles.uol.com.br
200.147.38.8
Page Size Code & Text Ratio
Document Size: ~62.1 KB
Code Size: ~55.84 KB
Text Size: ~6.26 KB Ratio: 10.08%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest



The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Param short_name
Param theme_color
#ffffff
Param background_color
#ffffff
Param display
standalone
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Total Blocking Time 770 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 80 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 67 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 1.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,521 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 420 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 9 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 130 requests • 1,521 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 47 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 320 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 14.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 130 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 22 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 30 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 380 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 40 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 10 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Mobile

Mobile Screenshot
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 93.75% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 22 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 21 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 260 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 300 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 330 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,410 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 7.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 80 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 5.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 11.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,304 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 10.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.2 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 416 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 14 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 116 requests • 1,304 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 40 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,380 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 12.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 12.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 740 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 4260 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Sun, 26 Apr 2020 10:45:05 GMT
Content-Type: text/html; charset=utf-8
Content-Length: 22013
Connection: keep-alive
Vary: Accept-Encoding
Expires: Sun, 26 Apr 2020 10:41:49 GMT
Cache-Control: max-age=600
X-Frame-Options: SAMEORIGIN
X-AMDB-Cache-Status: HIT
Content-Encoding: gzip
X-Varnish: 288335342 289524436
Age: 566
Via: CacheUOL
X-Cache: HIT
Accept-Ranges: bytes
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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