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66 cda.pl Last Updated: 1 year

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 76%
Best Practices Desktop Score 69%
SEO Desktop Score 90%
Progressive Web App Desktop Score 23%
Performance Mobile Score 49%
Best Practices Mobile Score 62%
SEO Mobile Score 67%
Progressive Web App Mobile Score 52%
Page Authority Authority 50%
Domain Authority Domain Authority 74%
Moz Rank 5.0/10
Bounce Rate Rate 0%
Title Tag 24 Characters
CDA - SPOŁECZNOŚĆ CDA.PL
Meta Description 128 Characters
CDA - multimedialna społeczność od 2003 roku. W serwisie znajdziesz: gry, materiały video, śmieszne grafiki oraz dział download.
Effective URL 18 Characters
https://www.cda.pl
Excerpt Page content
CDA - Społeczność cda.pl Wyszukiwanie odpowiedzi.. szukaj REJESTRACJA lub zaloguj przez facebook zaloguj przez gmail Zapomniałeś hasła? Kliknij tutaj, aby odzyskać hasło! LOGOWANIE + dodaj grę lub...
Meta Keywords 3 Detected
Keywords Cloud Density
premium8 oglądaj3 gotowi2 wideo2 wszystko2 exterminator2 cały2 film2 rewelacyjna2 chcesz2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
premium 8
oglądaj 3
gotowi 2
wideo 2
wszystko 2
exterminator 2
cały 2
film 2
rewelacyjna 2
chcesz 2
Google Preview Your look like this in google search result
CDA - SPOŁECZNOŚĆ CDA.PL
https://www.cda.pl
CDA - multimedialna społeczność od 2003 roku. W serwisie znajdziesz: gry, materiały video, śmieszne grafiki oraz dział download.
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 619 months 28 days
Page Size Code & Text Ratio
Document Size: ~97.92 KB
Code Size: ~93.16 KB
Text Size: ~4.76 KB Ratio: 4.86%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Aplikacja CDA.pl Aplikacja CDA.pl cda.pl

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Aplikacja CDA.pl
Param short_name
cda.pl
Param prefer_related_applications
1
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Minimize third-party usage Third-party code blocked the main thread for 40 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 139 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 20 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,239 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 973 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 35 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 169 requests • 2,239 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 28 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 15.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 39 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 281 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 510 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 390 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 150 KB
Optimized images load faster and consume less cellular data

Mobile

Mobile Screenshot
Reduce JavaScript execution time 2.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 6.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 6.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 494 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 151 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 50 requests • 494 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 18 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 150 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 7312.5 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 98.42% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 38 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid multiple page redirects Potential savings of 1,410 ms
Redirects introduce additional delays before the page can be loaded
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Server response times are low (TTFB) Root document took 300 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,440 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 24 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 400 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 500 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 26 Nov 2019 21:05:57 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Set-Cookie: __cfduid=dab0996fa473693ea5ce4503ccad035cd1574802357; expires=Thu, 26-Dec-19 21:05:57 GMT; path=/; domain=.cda.pl; HttpOnly
Access-Control-Allow-Origin: https://www.cda.pl
Access-Control-Allow-Credentials: true
Access-Control-Allow-Headers: Origin, X-Requested-With, Content-Type, Accept, soapaction
X-Srv: www13
Link: ; rel=preload;
CF-Cache-Status: DYNAMIC
Expect-CT: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
Server: cloudflare
CF-RAY: 53bed2cf4a95c524-ORD
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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