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19 chinafloor.cn Last Updated: 1 year

Success 63% of passed verification steps
Warning 7% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 60%
Best Practices Desktop Score 62%
SEO Desktop Score 80%
Progressive Web App Desktop Score 19%
Performance Mobile Score 25%
Best Practices Mobile Score 69%
SEO Mobile Score 90%
Progressive Web App Mobile Score 30%
Page Authority Authority 46%
Domain Authority Domain Authority 2%
Moz Rank 4.6/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 18 Characters
中华地板网-中国木地板行业门户领跑者
Meta Description 50 Characters
中华地板网-中国地板行业招商加盟精准直达.拥有数万个地板代理加盟商及海量精准的地板招商加盟代理信息.
Effective URL 25 Characters
https://www.chinafloor.cn
Excerpt Page content
中华地板网-中国木地板行业门户领跑者 欢迎您访问 中华地板网 中华建材网 旗下网站: 中华地板网 ...
Keywords Cloud Density
圣保罗地板11 天格地暖实木地板11 高牌地板10 久盛实木地暖地板10 康辉地板10 燕泥地热地板10 联丰地板9 大友地板9 大艺树地板9 未来家地板9
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
圣保罗地板 11
天格地暖实木地板 11
高牌地板 10
久盛实木地暖地板 10
康辉地板 10
燕泥地热地板 10
联丰地板 9
大友地板 9
大艺树地板 9
未来家地板 9
Google Preview Your look like this in google search result
中华地板网-中国木地板行业门户领跑者
https://www.chinafloor.cn
中华地板网-中国地板行业招商加盟精准直达.拥有数万个地板代理加盟商及海量精准的地板招商加盟代理信息.
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 620 months 1 days

Nameservers
f1g1ns1.dnspod.net
f1g1ns2.dnspod.net
Page Size Code & Text Ratio
Document Size: ~346.44 KB
Code Size: ~256.74 KB
Text Size: ~89.71 KB Ratio: 25.89%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Time to Interactive 3.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 17.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 18 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,385 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 2,350 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 70 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 44 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 967 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 260 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 1,622 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 441 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 9.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,892 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 79 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 5,319 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 14 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 213 requests • 2,892 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 250 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task

Mobile

Mobile Screenshot
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 619 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 11.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 8.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,368 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 80 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,398 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 18 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 3.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 208 requests • 1,368 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 3 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 350 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 13.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 13.1 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 7074 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 83% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 96.07% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 16 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 420 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 780 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 650 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 106 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 44 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 30 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 250 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Tue, 26 Nov 2019 12:15:05 GMT
Content-Type: text/html
Connection: keep-alive
Keep-Alive: timeout=60
X-Cache: HIT from www.chinafloor.cn
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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