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87 chip.de Last Updated: 1 year

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 89%
Best Practices Desktop Score 85%
SEO Desktop Score 91%
Progressive Web App Desktop Score 46%
Performance Mobile Score 58%
Best Practices Mobile Score 85%
SEO Mobile Score 97%
Progressive Web App Mobile Score 48%
Page Authority Authority 59%
Domain Authority Domain Authority 89%
Moz Rank 5.9/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 99 Characters
CHIP - DEUTSCHLANDS WEBSEITE NR. 1 FÜR COMPUTER, HANDY UND HOME ENTERTAINMENT
Meta Description 76 Characters
News, Test & Kaufberatung zu PC, Computer, Handy und Home Entertainment.
Effective URL 19 Characters
https://www.chip.de
Excerpt Page content
CHIP - Deutschlands Webseite Nr. 1 für Computer, Handy und Home Entertainment ...
Keywords Cloud Density
video32 handy26 test25 chip21 windows21 amazon19 besten17 friday17 black17 jetzt16
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
video 32
handy 26
test 25
chip 21
windows 21
amazon 19
besten 17
friday 17
black 17
jetzt 16
Google Preview Your look like this in google search result
CHIP - DEUTSCHLANDS WEBSEITE NR. 1 FÜR COMPUTER
https://www.chip.de
News, Test & Kaufberatung zu PC, Computer, Handy und Home Entertainment.
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2018-11-06 / 2 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 619 months 28 days

Nameservers
a1-118.akam.net
a16-67.akam.net
a2-64.akam.net
a28-65.akam.net
a5-66.akam.net
a7-67.akam.net
Page Size Code & Text Ratio
Document Size: ~276.88 KB
Code Size: ~220.61 KB
Text Size: ~56.27 KB Ratio: 20.32%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Keep request counts low and transfer sizes small 149 requests • 1,534 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 29 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 14.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 125 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 190 ms
Time To First Byte identifies the time at which your server sends a response
Enable text compression Potential savings of 33 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 30 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 1.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,534 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,564 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible

Mobile

Mobile Screenshot
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 40 ms
Time To First Byte identifies the time at which your server sends a response
Enable text compression Potential savings of 25 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 60 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,040 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 84 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 5.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,531 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 9.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,437 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 150 requests • 1,531 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 29 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 420 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 14.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 14.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 160 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 2195 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 63% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 95.97% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 125 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Content-Type: text/html; charset=UTF-8
Vary: Accept-Encoding
Content-Encoding: gzip
Content-Length: 56887
Cache-Control: public, max-age=5, s-maxage=60
Expires: Tue, 26 Nov 2019 09:15:12 GMT
Date: Tue, 26 Nov 2019 09:15:07 GMT
Connection: keep-alive
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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