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21 code-examples.net Last Updated: 11 months

Success 39% of passed verification steps
Warning 23% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 98%
Best Practices Desktop Score 85%
SEO Desktop Score 89%
Progressive Web App Desktop Score 54%
Performance Mobile Score 64%
Best Practices Mobile Score 85%
SEO Mobile Score 91%
Progressive Web App Mobile Score 56%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 13 Characters
CODE EXAMPLES
Meta Description 0 Characters
NO DATA
Effective URL 25 Characters
https://code-examples.net
Excerpt Page content
Code Examples Code Examples ...
Keywords Cloud Density
code1 русский1 বাংলা1 português1 中文繁體1 中文简体1 हिन्दी1 العربية1 español1 italiano1
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
code 1
русский 1
বাংলা 1
português 1
中文繁體 1
中文简体 1
हिन्दी 1
العربية 1
español 1
italiano 1
Google Preview Your look like this in google search result
CODE EXAMPLES
https://code-examples.net
Code Examples Code Examples ...
Robots.txt File No Found
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2019-02-04 / 2 years
Create on: 2018-03-04 / 3 years
Expires on: 2020-03-04 / 8 months 29 days

Netowl, Inc. ,
Registrar Whois Server: whois.star-domain.jp
Registrar URL: http://www.netowl.jp

Nameservers
JAY.NS.CLOUDFLARE.COM
KIA.NS.CLOUDFLARE.COM
Page Size Code & Text Ratio
Document Size: ~9.5 KB
Code Size: ~5.28 KB
Text Size: ~4.22 KB Ratio: 44.41%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Server response times are low (TTFB) Root document took 90 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 70 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 110 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 3 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 532 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 11 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 89 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 48 requests • 533 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 11 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 35 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Mobile

Mobile Screenshot
Server response times are low (TTFB) Root document took 60 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 1,180 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,180 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 4 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 3.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 7.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 688 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.1 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 10 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 112 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 64 requests • 688 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 16 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 460 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 9.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 4309 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 130 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 75.02% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 35 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Mon, 16 Dec 2019 21:46:37 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Set-Cookie: __cfduid=de2c6a7e8ffda0df664c12ed2bde279da1576532797; expires=Wed, 15-Jan-20 21:46:37 GMT; path=/; domain=.code-examples.net; HttpOnly; Secure
Vary: Accept-Encoding
Pragma: cache
Expires: Sat, 11 Jan 2020 03:55:43 GMT
Cache-Control: max-age=2678400
CF-Cache-Status: HIT
Age: 409854
Expect-CT: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
Server: cloudflare
CF-RAY: 5463d9df8d20e720-EWR
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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