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Top Technologies

Nginx
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Web Frameworks

46 dailysocial.id Last Updated: 11 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 55%
Best Practices Desktop Score 62%
SEO Desktop Score 90%
Progressive Web App Desktop Score 27%
Performance Mobile Score 60%
Best Practices Mobile Score 62%
SEO Mobile Score 92%
Progressive Web App Mobile Score 89%
Page Authority Authority 47%
Domain Authority Domain Authority 53%
Moz Rank 4.7/10
Bounce Rate Rate 0%
Title Tag 127 Characters
BERITA TERBARU,OPINI DAN ANALISIS SE---R STARTUP, GADGETS, GAME, MEDIA SOSIAL DAN INOVASI TEKNOLOGI DI INDONESIA | DAILYSOCIAL
Meta Description 135 Characters
DailySocial adalah portal berita bisnis teknologi dan gaya hidup modern; mulai dari gadget terbaru, sampai ekosistem startup teknologi.
Effective URL 22 Characters
https://dailysocial.id
Excerpt Page content
Berita terbaru,opini dan analisis se---r startup, gadgets, game, media sosial dan inovasi teknologi di Indonesia | Dailysocial Berita terbaru,opini dan analisis se---r startup, gadgets, game, media sosial dan ...
Keywords Cloud Density
startup33 esports25 date16 ecosystem15 dailysocial13 yang13 selasa11 news10 smartphone8 game8
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
startup 33
esports 25
date 16
ecosystem 15
dailysocial 13
yang 13
selasa 11
news 10
smartphone 8
game 8
Google Preview Your look like this in google search result
BERITA TERBARU,OPINI DAN ANALISIS SE---R STARTUP, GADGETS,
https://dailysocial.id
DailySocial adalah portal berita bisnis teknologi dan gaya hidup modern; mulai dari gadget terbaru, sampai ekosistem startup teknologi.
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~53.58 KB
Code Size: ~47.3 KB
Text Size: ~6.28 KB Ratio: 11.72%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Reduce server response times (TTFB) Root document took 1,660 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 220 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 707 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 260 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 220 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 1,391 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 623 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 5,819 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 2.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 601 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 128 requests • 5,819 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 195 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 76 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 190 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 20.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 81 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 2,336 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Mobile

Mobile Screenshot
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 86.63% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 36 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 74 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 860 ms
Time To First Byte identifies the time at which your server sends a response
Reduce the impact of third-party code Third-party code blocked the main thread for 360 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 560 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 20 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 506 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 175 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 7.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,410 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 446 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 89 requests • 1,410 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 195 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 19 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 410 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 9.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 2316 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Wed, 25 Dec 2019 23:33:40 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
X-Powered-By: PHP/7.1.10
Cache-Control: private, must-revalidate
pragma: no-cache
expires: -1
Set-Cookie: device_view=full; expires=Sat, 25-Jan-2020 17:00:00 GMT; Max-Age=2654780; path=/; HttpOnly
X-Content-Type-Options: nosniff
X-XSS-Protection: 1; mode=block
Strict-Transport-Security: max-age=2592000
X-Frame-Options: ALLOW-FROM https://www.youtube.com https://beta.startup.id http://startup.local
Referrer-Policy: no-referrer-when-downgrade
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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