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Top Technologies

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Web Frameworks

91 elmundo.es Last Updated: 9 months

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 89%
Best Practices Desktop Score 62%
SEO Desktop Score 82%
Progressive Web App Desktop Score 31%
Performance Mobile Score 36%
Best Practices Mobile Score 54%
SEO Mobile Score 91%
Progressive Web App Mobile Score 33%
Page Authority Authority 66%
Domain Authority Domain Authority 93%
Moz Rank 6.6/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: ISO-8859-15
Title Tag 57 Characters
EL MUNDO - DIARIO ONLINE LÍDER DE INFORMACIÓN EN ESPAÑOL
Meta Description 111 Characters
Noticias, actualidad, álbumes, debates, sociedad, servicios, entretenimiento y última hora en España y el mundo
Effective URL 22 Characters
https://www.elmundo.es
Excerpt Page content
EL MUNDO - Diario online líder de información en español martes, 26 de noviembre de 2019 Portada El Mundo Suscríbete España Secciones Portada Elecciones generale...
Keywords Cloud Density
redacción46 comentarios32 madrid23 portada11 mundo8 secciones8 años6 champions6 editorial6 cataluña5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
redacción 46
comentarios 32
madrid 23
portada 11
mundo 8
secciones 8
años 6
champions 6
editorial 6
cataluña 5
Google Preview Your look like this in google search result
EL MUNDO - DIARIO ONLINE LÍDER DE INFORMACIÓN EN ESPAÑOL
https://www.elmundo.es
Noticias, actualidad, álbumes, debates, sociedad, servicios, entretenimiento y última hora en España y el mundo
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~181.84 KB
Code Size: ~160.12 KB
Text Size: ~21.72 KB Ratio: 11.94%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,982 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 19 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,757 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 133 requests • 1,982 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 89 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 300 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 1 link found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.8 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Uses deprecated APIs 2 warnings found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 712 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 50 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 480 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 525 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 250 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 687 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 65 KB
Serve images that are appropriately-sized to save cellular data and improve load time

Mobile

Mobile Screenshot
First Meaningful Paint 3.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 136 requests • 1,800 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 91 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,270 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 13.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 13.2 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 8190 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 630 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 93% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 79.01% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 424 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 30 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,680 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 311 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 240 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,910 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 5.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 620 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 5.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 10.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,800 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 10.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 20 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,837 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Connection: keep-alive
Content-Length: 37637
Content-Type: text/html; charset=iso-8859-15
Expires: Tue, 26 Nov 2019 13:46:56 GMT
Content-Encoding: gzip
Cache-Control: s-maxage=60
Referrer-Policy: unsafe-url
Accept-Ranges: bytes
Date: Tue, 26 Nov 2019 13:47:16 GMT
Age: 25
X-Served-By: cache-mdw17323-MDW
X-Cache: HIT
X-Cache-Hits: 1
X-Timer: S1574776036.328915,VS0,VE1
Vary: Accept-Encoding, User-Agent
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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