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2 elsoldemexico.com.mx Last Updated: 11 months

Success 47% of passed verification steps
Warning 7% of total warning
Errors 46% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 29%
Best Practices Desktop Score 46%
SEO Desktop Score 82%
Progressive Web App Desktop Score 23%
Performance Mobile Score 22%
Best Practices Mobile Score 46%
SEO Mobile Score 82%
Progressive Web App Mobile Score 26%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 16 Characters
EL SOL DE MÉXICO
Meta Description 0 Characters
NO DATA
Effective URL 32 Characters
https://www.elsoldemexico.com.mx
Excerpt Page content
El Sol de México Justicia Gobernadores buscan blindar región noreste Los mandatarios de Coahuila y Durango buscan que no se repita otro Villa Unión ...
Keywords Cloud Density
futbol4 navidad3 cdmx3 justicia2 deportes2 sociedad2 finanzas2 inflación2 metro2 analisis2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
futbol 4
navidad 3
cdmx 3
justicia 2
deportes 2
sociedad 2
finanzas 2
inflación 2
metro 2
analisis 2
Google Preview Your look like this in google search result
EL SOL DE MÉXICO
https://www.elsoldemexico.com.mx
El Sol de México Justicia Gobernadores buscan blindar región noreste Los mandatarios de Coahuila y Durango buscan que no se repita otro Villa Unión ...
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~52.48 KB
Code Size: ~38.76 KB
Text Size: ~13.71 KB Ratio: 26.13%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Avoid enormous network payloads Total size was 21,008 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 9.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,865 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 55 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 634 requests • 21,008 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 7,525 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 226 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 170 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 10.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 71.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 28 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 274 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 2,029 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 190 ms
Time To First Byte identifies the time at which your server sends a response
Enable text compression Potential savings of 404 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 1,389 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 350 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 420 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 5.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 300 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 119 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 8.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).

Mobile

Mobile Screenshot
Server response times are low (TTFB) Root document took 20 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 1,005 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 381 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 3,610 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 4,890 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 19.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 706 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 42 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 21.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 9.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 14,152 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 27.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,177 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 3,450 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 47 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 3.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 478 requests • 14,152 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 4,187 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 165 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,680 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 65.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 65.0 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 960 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 6540 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 28 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 68% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 95.69% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 277 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 1,682 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Content-Type: text/html;charset=UTF-8
Content-Length: 11475
Connection: keep-alive
Date: Tue, 24 Dec 2019 12:24:35 GMT
Server: Apache-Coyote/1.1
X-Cache-Backend: pres5
Content-Encoding: gzip
X-Varnish: 667030698 664173519
Via: 1.1 varnish-v4, 1.1 c30e2e24424040c28e96664ae03f9685.cloudfront.net (CloudFront)
X-Cache-Host: pres2
Cache-Control: max-age=643,s-maxage=643
X-UA: Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; VOSA 1.0)
Accept-Ranges: bytes
Vary: Accept-Encoding
X-Cache: Hit from cloudfront
X-Amz-Cf-Pop: IAD79-C1
X-Amz-Cf-Id: g8p2H9Rm3W1uwXVx1XBrBG0cYAW-UGHWIVPOm6NzFKTzIoGLLYFlqA==
Age: 300
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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