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Top Technologies

Nginx
Web Servers
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Google Font API
Font Scripts
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CDN
Apache
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Web Frameworks

19 everyeye.it Last Updated: 9 months

Success 63% of passed verification steps
Warning 7% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 79%
Best Practices Desktop Score 69%
SEO Desktop Score 91%
Progressive Web App Desktop Score 73%
Performance Mobile Score 75%
Best Practices Mobile Score 92%
SEO Mobile Score 100%
Progressive Web App Mobile Score 100%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 42 Characters
VIDEOGIOCHI PER PC E CONSOLE - EVERYEYE.IT
Meta Description 149 Characters
Scopri su Everyeye.it le novità, le recensioni e le notizie in anteprima sui videogiochi in uscita per PC, PS4, Xbox One, PS3, Xbox 360, 3DS e altre.
Effective URL 23 Characters
https://www.everyeye.it
Excerpt Page content
Videogiochi per PC e console - Everyeye.it Piattaforme PC PS4 Xbox One Switc...
Keywords Cloud Density
dicembre73 notizia49 natale33 video30 videogiochi29 serie28 ---27 speciale25 giochi22 della21
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
dicembre 73
notizia 49
natale 33
video 30
videogiochi 29
serie 28
--- 27
speciale 25
giochi 22
della 21
Google Preview Your look like this in google search result
VIDEOGIOCHI PER PC E CONSOLE - EVERYEYE.IT
https://www.everyeye.it
Scopri su Everyeye.it le novità, le recensioni e le notizie in anteprima sui videogiochi in uscita per PC, PS4, Xbox One, PS3, Xbox 360, 3DS e altre.
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~156.44 KB
Code Size: ~113.8 KB
Text Size: ~42.64 KB Ratio: 27.26%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Efficiently encode images Potential savings of 47 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 40 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 20 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 444 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 49 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,414 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,706 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 73 requests • 2,414 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 13 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 90 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 12.1 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 122 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 590 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 1,960 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 90 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles

Mobile

Mobile Screenshot
Total Blocking Time 690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 334 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,042 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,705 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 41 requests • 1,042 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Uses efficient cache policy on static assets 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 370 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 3975 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 90 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 91.21% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 114 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 198 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 200 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 230 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 620 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Cache-Control: public,max-age=300
Transfer-Encoding: chunked
Content-Type: text/html; Charset=utf-8
Content-Encoding: gzip
Vary: Accept-Encoding
Server: Microsoft-IIS/7.5
X-Robots-Tag: googlebot-news: noindex, follow
Light-Cache: cached
Light-Date: 26/12/2019 02:56:16
Accept-Encoding: gzip,deflate
Date: Thu, 26 Dec 2019 01:45:56 GMT
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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