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Web Frameworks

28 expedia.com.hk Last Updated: 8 months

Success 47% of passed verification steps
Warning 23% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 60%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 27%
Performance Mobile Score 33%
Best Practices Mobile Score 69%
SEO Mobile Score 94%
Progressive Web App Mobile Score 30%
Page Authority Authority 46%
Domain Authority Domain Authority 52%
Moz Rank 4.6/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 4 Characters
身分驗證
Meta Description 0 Characters
NO DATA
Effective URL 26 Characters
https://www.expedia.com.hk
Excerpt Page content
身分驗證 跳到此頁的主要部分 ...
Keywords Cloud Density
flag82 expedia18 rewards7 請再試一次4 建立帳戶4 於新視窗中開啟4 partner3 馬來西亞3 刊登住宿3 繁體中文3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
flag 82
expedia 18
rewards 7
請再試一次 4
建立帳戶 4
於新視窗中開啟 4
partner 3
馬來西亞 3
刊登住宿 3
繁體中文 3
Google Preview Your look like this in google search result
身分驗證
https://www.expedia.com.hk
身分驗證 跳到此頁的主要部分 ...
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 2020-05-10 / 4 months 14 days
Page Size Code & Text Ratio
Document Size: ~341.96 KB
Code Size: ~226.34 KB
Text Size: ~115.63 KB Ratio: 33.81%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
User Timing marks and measures 36 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 460 ms
Time To First Byte identifies the time at which your server sends a response
Enable text compression Potential savings of 23 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 550 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 520 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 85 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 122 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,519 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 4,407 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 285 requests • 2,519 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 104 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 340 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 22.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 234 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Mobile

Mobile Screenshot
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 4,651 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 277 requests • 2,572 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 109 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,200 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 22.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 22.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 570 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 4364 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 20% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 97.23% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 232 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 25 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 650 ms
Time To First Byte identifies the time at which your server sends a response
Enable text compression Potential savings of 23 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 4,110 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 7.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 355 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 37 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 7.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 13.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,572 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 13.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.1 s
First Contentful Paint marks the time at which the first text or image is painted

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: Apache
ETag: "df0687ac664d658e7a95c2faf6943bd8:1354907273"
Last-Modified: Fri, 07 Dec 2012 19:07:53 GMT
Accept-Ranges: bytes
Content-Type: text/html
Vary: Accept-Encoding
Content-Encoding: gzip
Expires: Mon, 13 Jan 2020 06:45:04 GMT
Cache-Control: max-age=0, no-cache, no-store
Pragma: no-cache
Date: Mon, 13 Jan 2020 06:45:04 GMT
Content-Length: 20
Connection: keep-alive
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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