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34 fantia.jp Last Updated: 11 months

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 80%
Best Practices Desktop Score 69%
SEO Desktop Score 91%
Progressive Web App Desktop Score 15%
Performance Mobile Score 29%
Best Practices Mobile Score 69%
SEO Mobile Score 89%
Progressive Web App Mobile Score 19%
Page Authority Authority 44%
Domain Authority Domain Authority 44%
Moz Rank 4.4/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 31 Characters
ファンティア[FANTIA]|クリエイター支援プラットフォーム
Meta Description 128 Characters
ファンティア[Fantia]は、イラストレーター・漫画家・コスプレイヤー・ゲーム製作者・VTuberなど、各方面で活躍するクリエイターが、創作活動に必要な資金を獲得できるサービスです。誰でも無料で登録でき、あなたを応援したいファンからの支援を受けられます。
Effective URL 16 Characters
http://fantia.jp
Excerpt Page content
ファンティア[Fantia]|クリエイター支援プラットフォーム ランキングイラスト漫画コスプレアイドルアニメ・映像・写真3DYouTuber・生放送主Vtuber声優・歌い手音声作品音楽ゲーム制作小説ドールアート・デザインプログラム創作・ハンドメイド歴史・評論・情報鉄道・旅行・ミリタリーその他さがすログインログインはじめに総合(男性向け)女性向け全年齢NEWお知らせ・インタビューヘルプお知らせ・インタビューヘルプ新規アカウント登録全年齢注目クリエイター読み込みに失敗しました。時間をおいて再度リロ...
Keywords Cloud Density
ファンティア8 fantia5 時間をおいて再度リロードしてください5 読み込みに失敗しました5 男性向け4 デイリーランキングをみる3 注目クリエイター3 お知らせ3 女性向け3 ランキング2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
ファンティア 8
fantia 5
時間をおいて再度リロードしてください 5
読み込みに失敗しました 5
男性向け 4
デイリーランキングをみる 3
注目クリエイター 3
お知らせ 3
女性向け 3
ランキング 2
Google Preview Your look like this in google search result
ファンティア[FANTIA]|クリエイター支援プラットフォーム
http://fantia.jp
ファンティア[Fantia]は、イラストレーター・漫画家・コスプレイヤー・ゲーム製作者・VTuberなど、各方面で活躍するクリエイターが、創作活動に必要な資金を獲得できるサービスです。誰でも無料で登録でき、あなたを応援したいファンからの支援を受けられます。
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~39.65 KB
Code Size: ~32.04 KB
Text Size: ~7.62 KB Ratio: 19.21%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Minimize main-thread work 2.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 632 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 121 requests • 2,799 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 44 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 430 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 12.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 80 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 201 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 824 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 44 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Reduce server response times (TTFB) Root document took 1,230 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 7 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 480 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 570 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 769 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,799 KB
Large network payloads cost users real money and are highly correlated with long load times

Mobile

Mobile Screenshot
Serve static assets with an efficient cache policy 43 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,780 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 13.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 13.1 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 8475 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 1,030 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 63% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 94.95% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 211 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 770 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 44 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Server response times are low (TTFB) Root document took 460 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 7 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 480 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 140 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,190 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 5.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 3 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 6.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 10.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,787 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 8.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 632 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 118 requests • 2,787 KB
To set budgets for the quantity and size of page resources, add a budget.json file

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: openresty
Date: Tue, 07 Jan 2020 12:16:02 GMT
Content-Type: text/html; charset=utf-8
Access-Control-Allow-Origin: https://www.facebook.com
Access-Control-Request-Method: *
ETag: W/"58309ecf3cb46be10b69c55f583c37da"
Cache-Control: max-age=0, private, must-revalidate
Set-Cookie: _session_id=e22104116f204a2a0e310c82caa434e4; path=/; expires=Thu, 06 Feb 2020 12:16:02 -0000; HttpOnly
X-Request-Id: a70a011f-6171-4b5e-9014-d4aa8f4a0fa5
X-Runtime: 0.030795
Strict-Transport-Security: max-age=31536000; includeSubDomains;
Via: 1.1 google
Transfer-Encoding: chunked
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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