Your Website Score is

Similar Ranking

21
PROGRAMMING & ENGINEERING QUESTIONS & ANSWERS - SANFOUNDRY
sanfoundry.com
21
SHARE VIDEOS 動画のシェアでお金稼ぎできるサイト
share-videos.se
21
ROLLERCOIN – ONLINE BITCOIN MINING SIMULATOR GAME
rollercoin.com
21
ژاکت | مارکت وردپرس | قالب وردپرس | پوسته وردپرس
zhaket.com
21
GARENA
garena.com
21
VERIZON MEDIA
verizonmedia.com

Latest Sites

33
ピアノ教室ネット|先生との出会いはここから。全国のピアノ教室から検索!
pnet.kawai.jp
19
ADAGIETTOピアノ教室|飯能|ピアノに興味がある皆さんへ|
adagiettopiano.com
33
ГЛАВНАЯ | UNIEX
uniex.biz
23
AHMADIMADO - TRUSTED DOGECOIN CLOUD MINING
ahmadimado.net
19
DOGESILVA LIMITED - HOME
dogesilva.com
35
FEEDOUGH | BUSINESS MODELS & STARTUP FEEDS
feedough.com
26
بنك الفيزياء للتمارين والإمتحانات
bochenafmohamed.com

Top Technologies

Nginx
Web Servers
Google Tag Manager
Tag Managers
Google Font API
Font Scripts
CloudFlare
CDN
Apache
Web Servers
Font Awesome
Font Scripts
WordPress
CMS
Twitter Bootstrap
Web Frameworks

21 freecharge.in Last Updated: 8 months

Success 47% of passed verification steps
Warning 30% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 77%
Best Practices Desktop Score 69%
SEO Desktop Score 82%
Progressive Web App Desktop Score 19%
Performance Mobile Score 85%
Best Practices Mobile Score 69%
SEO Mobile Score 83%
Progressive Web App Mobile Score 63%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Title Tag 105 Characters
ONLINE RECHARGE ON---CHARGE | FAST & EASY RECHARGE FOR PREPAID MOBILE, POSTPAID MOBILE, DATACARD & DTH.
Meta Description 171 Characters
FreeCharge - The Simplest & Fastest way to do a Online Recharge for Prepaid Mobile, Postpaid Bill, Datacard & DTH. Get exclusive rewards for Online Recharge on---Charge.
Effective URL 25 Characters
https://www.freecharge.in
Excerpt Page content
Online Recharge on---Charge | Fast & Easy Recharge for Prepaid Mobile, Postpaid Mobile, Datacard & DTH.
Google Preview Your look like this in google search result
ONLINE RECHARGE ON---CHARGE | FAST & EASY RECHARGE FOR PRE
https://www.freecharge.in
FreeCharge - The Simplest & Fastest way to do a Online Recharge for Prepaid Mobile, Postpaid Bill, Datacard & DTH. Get exclusive rewards for Online Re
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2018-10-10 / 2 years
Create on: 2009-10-10 / 11 years
Expires on: 2019-10-10 / 10 months 4 days

Net4India ,IN
Registrar URL: http://www.net4.in

Nameservers
NS-175.AWSDNS-21.COM
NS-1592.AWSDNS-07.CO.UK
NS-882.AWSDNS-46.NET
NS-1418.AWSDNS-49.ORG
Page Size Code & Text Ratio
Document Size: ~15.47 KB
Code Size: ~2.78 KB
Text Size: ~12.69 KB Ratio: 82.00%

Estimation Traffic and Earnings

Only Registered Users

Sign up for see all features and reviews about this site

Login

Technologies

PWA - Manifest

Freecharge

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Freecharge
Param gcm_sender_id
811449299901
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Reduce server response times (TTFB) Root document took 1,440 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 210 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 112 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 97 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 219 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 879 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,424 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 408 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 106 requests • 2,424 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 22 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 10.4 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 25 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 814 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Mobile

Mobile Screenshot
Serve images in next-gen formats Potential savings of 403 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 1,000 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 239 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 130 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 190 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 84 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 294 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 820 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.3 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 15 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 335 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 67 requests • 820 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 24 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 4674 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 90% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document doesn't use legible font sizes 39.71% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px

Speed And Optimization Tips

Only Registered Users

Sign up for see all features and reviews about this site

Login

Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Content-Type: text/html; charset=utf-8
X-Powered-By: Express
ETag: W/"TsgVAfFLpORyRyVG5UjHaQ=="
Vary: Accept-Encoding
Content-Encoding: gzip
Expires: Fri, 13 Dec 2019 20:16:29 GMT
Cache-Control: max-age=0, no-cache, no-store
Pragma: no-cache
Date: Fri, 13 Dec 2019 20:16:29 GMT
Content-Length: 20
Connection: keep-alive
Strict-Transport-Security: max-age=31536000 ; includeSubDomains
X-Content-Type-Options: nosniff
X-Frame-Options: sameorigin
X-XSS-Protection: 1
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

Add extension to Chrome