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Web Frameworks

29 funretro.io Last Updated: 11 months

Success 54% of passed verification steps
Warning 23% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 90%
Best Practices Desktop Score 85%
SEO Desktop Score 89%
Progressive Web App Desktop Score 46%
Performance Mobile Score 51%
Best Practices Mobile Score 85%
SEO Mobile Score 91%
Progressive Web App Mobile Score 48%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 71 Characters
FUNRETRO | IMPROVE YOUR TEAM WITH FUN SPRINT RETROSPECTIVES
Meta Description 160 Characters
Our fun, simple, and intuitive tool will revolutionize your teams collaboration process. Try it today for--- and discover how fun retrospectives can help you.
Effective URL 19 Characters
https://funretro.io
Excerpt Page content
FunRetro | Improve your team with fun sprint retrospectives Check our new retrospective ideas ...
Google Preview Your look like this in google search result
FUNRETRO | IMPROVE YOUR TEAM WITH FUN SPRINT RETROSPE
https://funretro.io
Our fun, simple, and intuitive tool will revolutionize your teams collaboration process. Try it today for--- and discover how fun retrospectives can
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~4.6 KB
Code Size: ~3.81 KB
Text Size: ~808 B Ratio: 17.17%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 308 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 385 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,490 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.0 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 831 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 700 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 70 requests • 1,490 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 9 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 170 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 1 link found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 11.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 28 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 187 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 24 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 580 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 120 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 160 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 1,620 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,860 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 308 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 313 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 10.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,489 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.1 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 790 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 69 requests • 1,489 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 9 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 870 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 11.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 1 link found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 11.1 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 310 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 6735 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 99.68% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 28 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 187 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 23 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 290 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 360 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Connection: keep-alive
Cache-Control: no-cache, no-store, must-revalidate
Content-Encoding: gzip
Content-Type: text/html; charset=utf-8
Etag: 49e07caa362411c160e4847d9e31f2f372fc515fe00df99710db7f04cb1581c3
Feature-Policy: accelerometer 'none'; camera 'none'; geolocation 'none'; speaker 'none'; gyroscope 'none'; magnetometer 'none'; microphone 'none'; payment 'none'; usb 'none'
Last-Modified: Tue, 17 Dec 2019 19:26:52 GMT
Referrer-Policy: no-referrer
Strict-Transport-Security: max-age=31556926
X-Content-Type-Options: nosniff
X-Frame-Options: deny
X-Xss-Protection: 1; mode=block
Accept-Ranges: bytes
Accept-Ranges: bytes
Date: Mon, 23 Dec 2019 09:03:02 GMT
X-Served-By: cache-lga21922-LGA
X-Cache: MISS
X-Cache-Hits: 0
X-Timer: S1577091782.010270,VS0,VE278
Vary: x-fh-requested-host, accept-encoding
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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