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47 gamebase.com.tw Last Updated: 10 months

Success 78% of passed verification steps
Warning 7% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 62%
Best Practices Desktop Score 62%
SEO Desktop Score 80%
Progressive Web App Desktop Score 19%
Performance Mobile Score 42%
Best Practices Mobile Score 54%
SEO Mobile Score 89%
Progressive Web App Mobile Score 48%
Page Authority Authority 46%
Domain Authority Domain Authority 56%
Moz Rank 4.6/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 22 Characters
遊戲基地 GAMEBASE - 遊戲社群網站
Meta Description 71 Characters
遊戲基地gamebase是遊戲社群網站,提供新聞、網頁遊戲、手遊試玩與跨平台頁遊、遊戲G檔案與攻略、好康活動以及豐富的討論交流空間供玩家交流。
Effective URL 27 Characters
https://www.gamebase.com.tw
Excerpt Page content
遊戲基地 gamebase - 遊戲社群網站 熱門:新版遊戲基地OB測試中 焦點新聞 RSS 綜合 行動遊戲 網頁遊戲 PC TV掌機 生活 遊戲測試 廠商新聞 ...
Keywords Cloud Density
webgame8 fantasy8 android8 final8 魔獸世界6 碧血狂殺5 進入專區5 天驕無雙5 digital5 card5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
webgame 8
fantasy 8
android 8
final 8
魔獸世界 6
碧血狂殺 5
進入專區 5
天驕無雙 5
digital 5
card 5
Google Preview Your look like this in google search result
遊戲基地 GAMEBASE - 遊戲社群網站
https://www.gamebase.com.tw
遊戲基地gamebase是遊戲社群網站,提供新聞、網頁遊戲、手遊試玩與跨平台頁遊、遊戲G檔案與攻略、好康活動以及豐富的討論交流空間供玩家交流。
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 21 days
Page Size Code & Text Ratio
Document Size: ~144.7 KB
Code Size: ~108.94 KB
Text Size: ~35.76 KB Ratio: 24.71%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 4,199 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 406 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 5,834 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,617 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 227 requests • 5,834 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 123 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 204 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 180 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 24.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 1,962 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 1,030 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 1,362 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 10 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Mobile

Mobile Screenshot
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Avoid multiple page redirects Potential savings of 780 ms
Redirects introduce additional delays before the page can be loaded
Reduce server response times (TTFB) Root document took 1,160 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 740 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 70 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 210 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 190 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 662 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 7.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 7.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,261 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.3 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 409 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 78 requests • 1,261 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 56 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 9.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 6555 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 82% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 99.64% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 390 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 26 Nov 2019 18:45:10 GMT
Server: Apache
X-XRDS-Location: http://www.gamebase.com.tw/etc/api/ibo_openod_xrds.php
Vary: Accept-Encoding
Content-Encoding: gzip
Connection: close
Content-Type: text/html; charset=UTF-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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