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19 gamespark.jp Last Updated: 11 months

Success 55% of passed verification steps
Warning 15% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 37%
Best Practices Desktop Score 46%
SEO Desktop Score 100%
Progressive Web App Desktop Score 31%
Performance Mobile Score 23%
Best Practices Mobile Score 38%
SEO Mobile Score 91%
Progressive Web App Mobile Score 33%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 26 Characters
GAME*SPARK - 国内・海外ゲーム情報サイト
Meta Description 121 Characters
ビデオゲームに情熱を注ぐハードコアゲーマーをターゲットにしたWebメディアです。国内と海外、トリプルAとインディー問わず、グローバルで楽しいゲーム情報をユーザー目線で幅広く取り扱います。スタッフによる連載企画や読者参加型コーナーも多数ご用意!
Effective URL 24 Characters
https://www.gamespark.jp
Excerpt Page content
Game*Spark - 国内・海外ゲーム情報サイト ハードコアゲーマーのためのWebメディア ホーム特集家庭用ゲームPS4Xbox OneNintendo SwitchPCゲームWindowsMacLinux基本プレイ無料e-Sportsイベント読者の声漫画じゃんげまULTRA BLACK SHINEゲムトモEarly A...
Keywords Cloud Density
more21 read21 windows12 注目インディーミニ問答10 game9 xbox7 カルチャー7 linux5 ペイパル5 年末キャンペーン5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
more 21
read 21
windows 12
注目インディーミニ問答 10
game 9
xbox 7
カルチャー 7
linux 5
ペイパル 5
年末キャンペーン 5
Google Preview Your look like this in google search result
GAME*SPARK - 国内・海外ゲーム情報サイト
https://www.gamespark.jp
ビデオゲームに情熱を注ぐハードコアゲーマーをターゲットにしたWebメディアです。国内と海外、トリプルAとインディー問わず、グローバルで楽しいゲーム情報をユーザー目線で幅広く取り扱います。スタッフによる連載企画や読者参加型コーナーも多数ご用意!
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~119.4 KB
Code Size: ~74.33 KB
Text Size: ~45.07 KB Ratio: 37.75%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Reduce JavaScript execution time 3.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 2,062 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 7 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 4,990 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 6.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 15 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,278 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 12 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 381 requests • 4,990 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 81 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 8.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 35.4 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 15 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 2 warnings found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 1,659 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 51 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,160 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 80 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 42 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 358 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 160 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 190 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Mobile

Mobile Screenshot
Serve images in next-gen formats Potential savings of 1,749 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 1,150 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 530 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 20 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 121 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,960 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,150 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 6.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 1,945 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 23 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 14.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 14.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 4,575 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 12.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 964 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 11 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 403 requests • 4,576 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 76 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 540 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 30.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 30.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 110 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 5142 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 95% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 75.82% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 14 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 24 Dec 2019 14:01:25 GMT
Connection: keep-alive
Content-Length: 104310
Cache-Control: max-age=600
Surrogate-Control: max-age=600, stale-if-error=31536000
ETag: W/"ZjlhZjI2OThmYmUyNWQ3ZjYwYWIzNzNkNTI3YjczZDM="
Content-Type: text/html; charset=utf-8
X-Varnish: 1036093795
Via: 1.1 varnish-v4
Accept-Ranges: bytes
Age: 48
X-XSS-Protection: 1; mode=block
X-Content-Type-Options: nosniff
Vary: User-Agent
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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