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Top Technologies

Nginx
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Web Frameworks

70 gamestar.de Last Updated: 10 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 66%
Best Practices Desktop Score 62%
SEO Desktop Score 100%
Progressive Web App Desktop Score 73%
Performance Mobile Score 30%
Best Practices Mobile Score 62%
SEO Mobile Score 98%
Progressive Web App Mobile Score 74%
Page Authority Authority 52%
Domain Authority Domain Authority 81%
Moz Rank 5.2/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 43 Characters
GAMESTAR – DAS NR. 1 MAGAZIN FÜR PC-SPIELER
Meta Description 159 Characters
GameStar.de versorgt euch mit Tests, Previews, Videos, Reportagen und News zu PC-Spielen und Hardware. Wir liefern Spielejournalismus, dem ihr vertrauen könnt.
Effective URL 23 Characters
https://www.gamestar.de
Excerpt Page content
GameStar – Das Nr. 1 Magazin für PC-Spieler MENÜ Spiele Spiele-Tests Release-Liste Charts Die besten Spiele PC-Spieledatenbank News Videos Neueste Videos...
Keywords Cloud Density
gamestar18 test17 spiele17 besten16 mehr14 plus13 übersicht12 videos11 tests9 sich9
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
gamestar 18
test 17
spiele 17
besten 16
mehr 14
plus 13
übersicht 12
videos 11
tests 9
sich 9
Google Preview Your look like this in google search result
GAMESTAR – DAS NR. 1 MAGAZIN FÜR PC-SPIELER
https://www.gamestar.de
GameStar.de versorgt euch mit Tests, Previews, Videos, Reportagen und News zu PC-Spielen und Hardware. Wir liefern Spielejournalismus, dem ihr vertrau
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2017-12-04 / 3 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 21 days

Nameservers
a.ns14.net
b.ns14.net
c.ns14.net
d.ns14.net
Page Size Code & Text Ratio
Document Size: ~266.64 KB
Code Size: ~249.11 KB
Text Size: ~17.54 KB Ratio: 6.58%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

GameStar GameStar GameStar

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
GameStar
Param short_name
GameStar
Param start_url
https://www.gamestar.de/
Param display
standalone
Param lang
German
Param orientation
natural
Param background_color
#0055b9
Param generated
undefined
Param theme_color
#0055b9

Desktop

Desktop Screenshot
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 230 requests • 2,410 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 52 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 140 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 20.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 39 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 328 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 90 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 120 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 56 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 4 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 120 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 320 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 247 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 390 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,410 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 19 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,795 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 7 KB
Minifying JavaScript files can reduce payload sizes and script parse time

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 2,510 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 4,100 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 9.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 253 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 67 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 7.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 16.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,271 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 18.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 18 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,795 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 7 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 238 requests • 2,271 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 53 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 670 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 21.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 21.1 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 5625 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 290 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 85% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 39 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 288 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 40 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 750 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 4 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 44 KB
Optimized images load faster and consume less cellular data

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Mon, 09 Dec 2019 07:15:07 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Keep-Alive: timeout=20
Vary: Accept-Encoding
Content-Encoding: gzip
Access-Control-Allow-Origin: https://imasdk.googleapis.com
X-Frame-Options: SAMEORIGIN
Content-Security-Policy: frame-ancestors 'self'
Cache-Control: s-maxage=0, max-age=0, must-revalidate
Age: 223
X-Cache: HIT (ent-vrn-02)
Accept-Ranges: bytes
X-Content-Type-Options: nosniff
Strict-Transport-Security: max-age=31536000; includeSubDomains; preload
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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