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Web Frameworks

34 heinonline.org Last Updated: 8 months

Success 32% of passed verification steps
Warning 30% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 51%
Best Practices Desktop Score 69%
SEO Desktop Score 82%
Progressive Web App Desktop Score 31%
Performance Mobile Score 9%
Best Practices Mobile Score 69%
SEO Mobile Score 81%
Progressive Web App Mobile Score 33%
Page Authority Authority 53%
Domain Authority Domain Authority 65%
Moz Rank 5.3/10
Bounce Rate Rate 0%
Title Tag 0 Characters
NO DATA
Meta Description 0 Characters
NO DATA
Effective URL 22 Characters
https://heinonline.org
Google Preview Your look like this in google search result
heinonline.org
https://heinonline.org
Robots.txt File No Found
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2019-08-05 / 1 year
Create on: 2000-04-07 / 20 years
Expires on: 2023-04-07 / 30 months 26 days

Network Solutions, LLC ,US
Registrar Whois Server: whois.networksolutions.com
Registrar URL: http://www.networksolutions.com

Nameservers
EDNS1.ULTRADNS.ORG
EDNS1.ULTRADNS.COM
EDNS1.ULTRADNS.NET
EDNS1.ULTRADNS.BIZ
Page Size Code & Text Ratio
Document Size: ~118 B
Code Size: ~112 B
Text Size: ~6 B Ratio: 5.08%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Defer offscreen images Potential savings of 19 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 68 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,180 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoids an excessive DOM size 407 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 430 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 5 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 90 requests • 3,180 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 59 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 65 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 20.1 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 5 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 329 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 673 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 160 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,340 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 556 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 499 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 190 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 400 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 1,235 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 164 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 9.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 12.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,730 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 6.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoids an excessive DOM size 407 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 1,680 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 5 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 6.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 87 requests • 2,730 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 59 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 63 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 390 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 18.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 18.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 90 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 13560 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 5 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 62% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 98.21% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 345 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 673 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 160 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 4,560 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 556 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 499 KB
Optimized images load faster and consume less cellular data

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Wed, 15 Jan 2020 06:00:04 GMT
Server: Apache
X-Frame-Options: DENY
Strict-Transport-Security: max-age=15768000
Last-Modified: Wed, 02 Oct 2019 17:09:17 GMT
ETag: "76-593f087732d0f"
Accept-Ranges: bytes
Content-Length: 118
X-XSS-Protection: 1; mode=block
Strict-Transport-Security: max-age=31536000; includeSubDomains; preload
X-Content-Type-Options: nosniff
X-Permitted-Cross-Domain-Policies: none
Content-Type: text/html; charset=UTF-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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