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29 inosmi.ru Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 22%
Best Practices Desktop Score 38%
SEO Desktop Score 91%
Progressive Web App Desktop Score 38%
Performance Mobile Score 8%
Best Practices Mobile Score 38%
SEO Mobile Score 91%
Progressive Web App Mobile Score 41%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 35 Characters
ИНОСМИ - ВСЕ, ЧТО ДОСТОЙНО ПЕРЕВОДА
Meta Description 98 Characters
Проект ИноСМИ.Ru публикует самые яркие и примечательные материалы зарубежных СМИ на русском языке.
Effective URL 17 Characters
https://inosmi.ru
Excerpt Page content
ИноСМИ - Все, что достойно переводаРоссия сегодняРИА НовостиИноСМИПРАЙМР-СпортРИА НедвижимостьРИА Рейтинг Как иностранные СМИ изображают Россию. Мы переводим. Вы делаете выборFacebookVkTwitterОдноклассникиВходРегистрац...
Keywords Cloud Density
украина31 россия18 гордон16 иносми15 обозреватель14 политика13 апостроф12 великобритания12 шибао12 хуаньцю12
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
украина 31
россия 18
гордон 16
иносми 15
обозреватель 14
политика 13
апостроф 12
великобритания 12
шибао 12
хуаньцю 12
Google Preview Your look like this in google search result
ИНОСМИ - ВСЕ, ЧТО ДОСТОЙНО ПЕРЕВОДА
https://inosmi.ru
Проект ИноСМИ.Ru публикует самые яркие и примечательные материалы зарубежных СМИ на русском языке.
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~181.21 KB
Code Size: ~107.1 KB
Text Size: ~74.11 KB Ratio: 40.90%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 589 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 1,000 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,430 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 74 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 60 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 620 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 1,080 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 829 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 5.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 5,701 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 8 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 52 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,950 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 149 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 284 requests • 5,701 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 119 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 480 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 36.0 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 559 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Mobile

Mobile Screenshot
Tap targets are not sized appropriately 95% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 93.2% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 547 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 588 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 790 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 4,010 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 73 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 600 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 5,400 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 8.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 1,285 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 34 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 10.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 23.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 5,749 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 13.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 5.1 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 8 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 47 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,851 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 145 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 10.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 282 requests • 5,749 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 113 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,920 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 35.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 35.3 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 12144 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 640 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: QRATOR
Date: Sat, 28 Dec 2019 07:45:51 GMT
Content-Type: text/html; charset=utf-8
Connection: keep-alive
Keep-Alive: timeout=15
Set-Cookie: inosmi2015=5e07082fe08c2015569e8ea3; expires=Tue, 27-Dec-2022 07:45:51 GMT; path=/; domain=.inosmi.ru; HttpOnly
Expires: Thu, 19 Nov 1981 08:52:00 GMT
Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0
Pragma: no-cache
Set-Cookie: ino_lg=1; expires=Mon, 27-Jan-2020 07:45:51 GMT; path=/; domain=.inosmi.ru
Access-Control-Allow-Origin: *
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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