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14 kubernetes.io Last Updated: 11 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 92%
Best Practices Desktop Score 77%
SEO Desktop Score 100%
Progressive Web App Desktop Score 54%
Performance Mobile Score 82%
Best Practices Mobile Score 77%
SEO Mobile Score 100%
Progressive Web App Mobile Score 56%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Title Tag 53 Characters
PRODUCTION-GRADE CONTAINER ORCHESTRATION - KUBERNETES
Meta Description 350 Characters
Kubernetes (K8s) is an open-source system for automating deployment, scaling, and management of containerized applications. It groups containers that make up an application into logical units for easy management and discovery. Kubernetes builds upon 15 years of experience of running production workloads at Google, combined with best-of-breed ideas
Effective URL 21 Characters
https://kubernetes.io
Excerpt Page content
Production-Grade Container Orchestration - KubernetesDocumentationBlogPartnersCommunityCase StudiesEnglish 中文 Chinese한국어 Korean日本語 JapaneseFrançaisDeutschEspañolPortuguêsBahasa IndonesiaVietnameseРусскийv1.17 v1.17v1.16v1.15v1.14v1.13Learn Kubernetes...
Keywords Cloud Density
kubernetes23 containers8 community6 application6 more5 read5 documentation4 configuration4 workloads4 management4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
kubernetes 23
containers 8
community 6
application 6
more 5
read 5
documentation 4
configuration 4
workloads 4
management 4
Google Preview Your look like this in google search result
PRODUCTION-GRADE CONTAINER ORCHESTRATION - KUBERNETES
https://kubernetes.io
Kubernetes (K8s) is an open-source system for automating deployment, scaling, and management of containerized applications. It groups containers that
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~18.62 KB
Code Size: ~12.86 KB
Text Size: ~5.75 KB Ratio: 30.89%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 12 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,174 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 16 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 349 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 37 requests • 2,174 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Uses efficient cache policy on static assets 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 1,607 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 390 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 430 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 1,296 KB
Optimized images load faster and consume less cellular data

Mobile

Mobile Screenshot
Serve images in next-gen formats Potential savings of 1,607 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 130 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,630 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 1,296 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 80 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 220 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 14 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 3.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,170 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.3 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 16 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 349 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 36 requests • 2,170 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Uses efficient cache policy on static assets 2 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 390 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 6328 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 94.04% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Cache-Control: public, max-age=0, must-revalidate
Content-Type: text/html; charset=UTF-8
Date: Fri, 20 Dec 2019 14:56:14 GMT
Etag: "af6196fe9a41ad70cb55167bd41ce45a-ssl-df"
Strict-Transport-Security: max-age=31536000
Content-Encoding: gzip
Age: 290
Content-Length: 6201
Connection: keep-alive
Server: Netlify
Vary: Accept-Encoding
X-NF-Request-ID: 092e1f4c-9e72-464e-9cae-d43ef68e0ad6-9858144
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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