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Top Technologies

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Web Frameworks

25 lazada.co.th Last Updated: 10 months

Success 47% of passed verification steps
Warning 15% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 64%
Best Practices Desktop Score 69%
SEO Desktop Score 82%
Progressive Web App Desktop Score 31%
Performance Mobile Score 59%
Best Practices Mobile Score 69%
SEO Mobile Score 98%
Progressive Web App Mobile Score 59%
Page Authority Authority 52%
Domain Authority Domain Authority 71%
Moz Rank 5.2/10
Bounce Rate Rate 0%
Title Tag 0 Characters
NO DATA
Meta Description 0 Characters
NO DATA
Effective URL 24 Characters
https://www.lazada.co.th
Google Preview Your look like this in google search result
lazada.co.th
https://www.lazada.co.th
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2019-02-13 / 2 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 13 days

T.H.NIC Co., Ltd. ,

Nameservers
NS1.ALIBABADNS.COM
NS2.ALIBABADNS.COM
Page Size Code & Text Ratio
Document Size: ~168 B
Code Size: ~123 B
Text Size: ~45 B Ratio: 26.79%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Serve images in next-gen formats Potential savings of 140 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 2,610 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 30 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 30 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 320 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 330 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 195 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,851 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 5,240 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 8 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 97 requests • 1,851 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 53 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 240 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 15.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 13 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Mobile

Mobile Screenshot
Reduce server response times (TTFB) Root document took 1,570 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 110 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 540 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 38 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 17 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 6.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 6.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 805 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 6.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 475 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 72 requests • 805 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 31 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 220 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 3975 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 80% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 54 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 
Date: Tue, 26 Nov 2019 14:27:28 GMT
Content-Type: text/html;charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
Cache-Control: no-store
Access-Control-Allow-Credentials: true
Cache-Control: no-cache
bxpunish: 1
Content-Encoding: gzip
Server: Tengine/Aserver
EagleEye-TraceId: 0b1149c115747784483914731e271f
Strict-Transport-Security: max-age=31536000
Timing-Allow-Origin: *
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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