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28 leagueoflegends.co.kr Last Updated: 10 months

Success 62% of passed verification steps
Warning 23% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 59%
Best Practices Desktop Score 62%
SEO Desktop Score 80%
Progressive Web App Desktop Score 27%
Performance Mobile Score 16%
Best Practices Mobile Score 69%
SEO Mobile Score 82%
Progressive Web App Mobile Score 30%
Page Authority Authority 46%
Domain Authority Domain Authority 49%
Moz Rank 4.6/10
Bounce Rate Rate 0%
Title Tag 9 Characters
리그 오브 레전드
Meta Description 67 Characters
리그 오브 레전드는 140명이 넘는 챔피언으로 멋진 플레이를 펼칠 수 있는 팀 게임입니다. 지금 무료로 플레이해 보세요.
Effective URL 36 Characters
https://kr.leagueoflegends.com/ko-kr
Excerpt Page content
리그 오브 레전드무료로 플레이하기주목할 만한 소식주목할 만한 소식게임 업데이트사막의 수호자 출시 안내사막의 수호자 출시 안내미디어전사들 – 2020 시즌 시네마틱이제 남은 건 전진뿐. 2020 시즌이 1월 10일에 시작됩니다.개발자 블로그챔피언 기획 해설 : 세트상단 공격로는 걱정할 것 하나 없다고 말해주는 사나이.게임 업데이트사막의 수호자 출시 안내사막의 수호자 출시 안내미디어전사들 – 2020 시즌 시네마틱이제 남은 건 전진뿐. 2020 시...
Keywords Cloud Density
플레이하기6 소환사의3 알아보기2 시네마틱2 10일에2 시작됩니다2 공격로는2 말해주는2 업데이트2 넥서스를2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
플레이하기 6
소환사의 3
알아보기 2
시네마틱 2
10일에 2
시작됩니다 2
공격로는 2
말해주는 2
업데이트 2
넥서스를 2
Google Preview Your look like this in google search result
리그 오브 레전드
https://kr.leagueoflegends.com/ko-kr
리그 오브 레전드는 140명이 넘는 챔피언으로 멋진 플레이를 펼칠 수 있는 팀 게임입니다. 지금 무료로 플레이해 보세요.
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 619 months 25 days
Page Size Code & Text Ratio
Document Size: ~252.48 KB
Code Size: ~118.31 KB
Text Size: ~134.17 KB Ratio: 53.14%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Time to Interactive 3.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 21.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 222 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid multiple page redirects Potential savings of 230 ms
Redirects introduce additional delays before the page can be loaded
User Timing marks and measures 1 user timing
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 290 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 236 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 620 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 700 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 360 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 300 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 16,443 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,033 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 7 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 3.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 105 requests • 16,444 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 34 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 440 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task

Mobile

Mobile Screenshot
Avoid multiple page redirects Potential savings of 780 ms
Redirects introduce additional delays before the page can be loaded
User Timing marks and measures 1 user timing
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 80 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 236 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 3,090 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 4,680 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 8.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 390 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 138 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 9.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 20.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 9,413 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 14.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,039 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 7 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 20.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 93 requests • 9,414 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 34 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,930 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 22.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 22.0 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 7290 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 89% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 64.62% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve images in next-gen formats Potential savings of 241 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 302 Moved Temporarily
Content-Type: text/plain; charset=utf-8
Content-Length: 29
Server: nginx
Location: /ko-kr/
Vary: Accept
X-pass: https://harbinger.prod.leagueoflegends.com
X-host: kr.leagueoflegends.com
X-Frame-Options: SAMEORIGIN
Strict-Transport-Security: max-age=7200
X-bcp47locale: ko-kr
X-Cache-Status: HIT
Cache-Control: public, max-age=300
Date: Sat, 25 Jan 2020 16:45:08 GMT
Connection: keep-alive
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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