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Top Technologies

Nginx
Web Servers
Google Tag Manager
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Google Font API
Font Scripts
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CDN
Apache
Web Servers
Font Awesome
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CMS
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Web Frameworks

39 lowcygier.pl Last Updated: 8 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 73%
Best Practices Desktop Score 54%
SEO Desktop Score 100%
Progressive Web App Desktop Score 46%
Performance Mobile Score 33%
Best Practices Mobile Score 77%
SEO Mobile Score 97%
Progressive Web App Mobile Score 48%
Page Authority Authority 42%
Domain Authority Domain Authority 45%
Moz Rank 4.2/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 42 Characters
ŁOWCY GIER - STRONA DLA OSZCZĘDNYCH GRACZY
Meta Description 268 Characters
Łowcy Gier to promocje na gry PC, PlayStation, Xbox i Nintendo Switch w dystrybucji cyfrowej i pudełkowej. Gry za darmo oraz tanie klucze Steam, Orgin, Uplay. Błędy cenowe i kupony rabatowe. Lowcygier.pl agregują najciekawsze okazje z polskich i zagranicznych sklepów.
Effective URL 20 Characters
https://lowcygier.pl
Excerpt Page content
Łowcy Gier - Strona dla oszczędnych graczy Zaloguj się GG.dealsBazarZa darmoForum Zgłoś promocję ...
Google Preview Your look like this in google search result
ŁOWCY GIER - STRONA DLA OSZCZĘDNYCH GRACZY
https://lowcygier.pl
Łowcy Gier to promocje na gry PC, PlayStation, Xbox i Nintendo Switch w dystrybucji cyfrowej i pudełkowej. Gry za darmo oraz tanie klucze Steam, Orgin
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 14 days
Page Size Code & Text Ratio
Document Size: ~161.27 KB
Code Size: ~139.74 KB
Text Size: ~21.53 KB Ratio: 13.35%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Łowcy Gier Łowcy Gier Łowcy Gier

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Łowcy Gier
Param short_name
Łowcy Gier
Param scope
/
Param theme_color
#325a7d
Param background_color
#325a7d
Param display
standalone
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Server response times are low (TTFB) Root document took 530 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 700 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 118 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 36 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,499 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 16 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,643 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 2 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 246 requests • 3,499 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 30 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 16.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 48 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 1,001 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Mobile

Mobile Screenshot
Server response times are low (TTFB) Root document took 220 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,650 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 81 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,980 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,620 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 5.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 201 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 9 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 5.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 9.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,817 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 10.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 16 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,649 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 8.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 123 requests • 3,817 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 13 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 590 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 12.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 12.5 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 6724 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 220 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 64% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 89.23% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 48 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,155 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 07 Jan 2020 19:49:03 GMT
Server: Apache
Link: ; rel="https://api.w.org/"
X-LG-Cache-Status: skip
Upgrade: h2
Connection: Upgrade
Content-Type: text/html; charset=UTF-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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