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Top Technologies

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14 markiza.sk Last Updated: 11 months

Success 47% of passed verification steps
Warning 15% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 23%
Best Practices Desktop Score 69%
SEO Desktop Score 80%
Progressive Web App Desktop Score 31%
Performance Mobile Score 3%
Best Practices Mobile Score 69%
SEO Mobile Score 82%
Progressive Web App Mobile Score 33%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Title Tag 17 Characters
TELEVÍZIA MARKÍZA
Meta Description 0 Characters
NO DATA
Effective URL 27 Characters
https://www.markiza.sk/uvod
Excerpt Page content
Televízia Markíza × Hľadaj ...
Keywords Cloud Density
extra39 markizák13 dnes12 hrajú12 svet12 film12 toto11 šoubiz10 viac9 réžia9
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
extra 39
markizák 13
dnes 12
hrajú 12
svet 12
film 12
toto 11
šoubiz 10
viac 9
réžia 9
Google Preview Your look like this in google search result
TELEVÍZIA MARKÍZA
https://www.markiza.sk/uvod
Televízia Markíza × Hľadaj ...
Robots.txt File No Found
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~386.44 KB
Code Size: ~120.69 KB
Text Size: ~265.76 KB Ratio: 68.77%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Estimated Input Latency 120 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 28 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 231 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,475 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 16 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 850 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,010 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 497 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 312 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,200 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 660 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 4.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 4,393 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 2,562 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 6.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 7,888 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 8 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 22 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,862 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 26 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 264 requests • 7,888 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 154 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 640 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 8.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 42.5 s
A fast page load over a cellular network ensures a good mobile user experience

Mobile

Mobile Screenshot
First Meaningful Paint 10.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 213 requests • 7,385 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 150 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 270 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 31.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 31.9 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 16819 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 60 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 28 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 94% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 94.81% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 230 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,631 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 360 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 4,900 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 494 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 210 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 660 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 490 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 4,680 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 1,381 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 17.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 17.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 7,385 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 6.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 6.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 8 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 20 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,856 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 26 KB
Minifying JavaScript files can reduce payload sizes and script parse time

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx/1.10.3 (Ubuntu)
Date: Sat, 28 Dec 2019 14:04:58 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
C3-Request: ZL6WSdBx
C3-Domain: markiza.sk
C3-Date: 28 Dec 2019 14:56:23
C3-Cache-Control: cache
Vary: Origin,Accept-Encoding
X-XSS-Protection: 1; mode=block;
X-Content-Type-Options: nosniff;
Strict-Transport-Security: max-age=15552000;
Expires: Sat, 28 Dec 2019 14:06:23 GMT
Cache-Control: public
Access-Control-Allow-Origin: *
Content-Encoding: gzip
X-Varnish-back: backend_w2
X-ttl: 599.107
X-Varnish: 802957451 802696137
Age: 515
Via: 1.1 varnish (Varnish/5.2)
X-Cache: HIT
X-Cache-Hit: 92
X-Varnish-front: frontend-01
Accept-Ranges: bytes
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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