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62 mein-mmo.de Last Updated: 8 months

Success 78% of passed verification steps
Warning 7% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 60%
Best Practices Desktop Score 77%
SEO Desktop Score 100%
Progressive Web App Desktop Score 73%
Performance Mobile Score 17%
Best Practices Mobile Score 85%
SEO Mobile Score 96%
Progressive Web App Mobile Score 74%
Page Authority Authority 48%
Domain Authority Domain Authority 66%
Moz Rank 4.8/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 58 Characters
MEIN-MMO.DE - #1 MAGAZIN FÜR MULTIPLAYER UND ONLINE-SPIELE
Meta Description 142 Characters
Mein-MMO beschäftigt sich mit Onlinespielen auf dem PC und den Konsolen, ist dicht an den Spielen dran und legt großen Wert auf die Community.
Effective URL 19 Characters
https://mein-mmo.de
Excerpt Page content
Mein-MMO.de - #1 Magazin für Multiplayer und Online-Spiele MM...
Keywords Cloud Density
stunden30 release25 user19 destiny15 world15 spiel13 pokémon13 news12 battle10 modern10
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
stunden 30
release 25
user 19
destiny 15
world 15
spiel 13
pokémon 13
news 12
battle 10
modern 10
Google Preview Your look like this in google search result
MEIN-MMO.DE - #1 MAGAZIN FÜR MULTIPLAYER UND ONLINE-SPIELE
https://mein-mmo.de
Mein-MMO beschäftigt sich mit Onlinespielen auf dem PC und den Konsolen, ist dicht an den Spielen dran und legt großen Wert auf die Community.
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2017-12-04 / 3 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 21 days

Nameservers
a.ns14.net
b.ns14.net
c.ns14.net
d.ns14.net
Page Size Code & Text Ratio
Document Size: ~585.62 KB
Code Size: ~518.95 KB
Text Size: ~66.67 KB Ratio: 11.38%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Mein-MMO.de Mein-MMO.de Mein-MMO.de

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Mein-MMO.de
Param short_name
Mein-MMO.de
Param background_color
#fe5b53
Param theme_color
#fe5b53
Param display
standalone
Param orientation
portrait
Param start_url
/
Param scope
/

Desktop

Desktop Screenshot
First Meaningful Paint 1.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 152 requests • 2,588 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 51 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 18.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 128 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 725 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 710 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 340 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 60 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 268 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 84 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,588 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 9 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,083 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 4 KB
Minifying JavaScript files can reduce payload sizes and script parse time

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 1,510 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,530 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 9.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 199 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 9.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 15.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,296 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 13.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.9 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,970 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 4 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 5.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 150 requests • 2,296 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 48 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 720 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 19.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 19.1 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 260 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 7883.5 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 58% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 99.7% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 127 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 532 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 390 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,550 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 13 KB
Optimized images load faster and consume less cellular data

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Wed, 22 Jan 2020 01:15:05 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Keep-Alive: timeout=20
Vary: Accept-Encoding
X-Frame-Options: SAMEORIGIN
Access-Control-Allow-Origin: *
Content-Security-Policy: frame-ancestors 'self'
Content-Encoding: gzip
x-wgm-wp: Have a smoke!
X-Varnish: 54342775 54208609
Age: 110
Via: 1.1 varnish (Varnish/5.2)
X-Cache: HIT (vrn-mmo-live-02)
Accept-Ranges: bytes
X-Content-Type-Options: nosniff
Strict-Transport-Security: max-age=31536000; includeSubDomains; preload
X-XSS-Protection: 1; mode=block
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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