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Web Frameworks

14 moviezflix.net Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 95%
Best Practices Desktop Score 100%
SEO Desktop Score 100%
Progressive Web App Desktop Score 58%
Performance Mobile Score 64%
Best Practices Mobile Score 100%
SEO Mobile Score 100%
Progressive Web App Mobile Score 59%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 198 Characters
MOVIESFLIX | MOVIES FLIX - MOVIEZFLIX - 300MB MOVIES, 480P MOVIES, 720P MOVIES, 1080P MOVIES - MOVIESKIDUNIYA, MOVIES KI DUNIYA, MOVIEFLIX, MOVIESFLIXX, DUAL AUDIO MOVIES, 500MB MOVIES, 700MB MOVIES
Meta Description 103 Characters
movieskiduniya, movies ki duniya, movieflix, moviesflixx, dual audio movies, 500mb movies, 700mb movies
Effective URL 22 Characters
https://moviezflix.org
Excerpt Page content
MoviesFlix | Movies Flix - MoviezFlix - 300mb movies, 480p movies, 720p movies, 1080p movies - movieskiduniya, movies ki duniya, movieflix, moviesflixx, dual audio movies, 500mb movies, 700mb movies ...
Google Preview Your look like this in google search result
MOVIESFLIX | MOVIES FLIX - MOVIEZFLIX - 300MB MOVIES, 480P M
https://moviezflix.org
movieskiduniya, movies ki duniya, movieflix, moviesflixx, dual audio movies, 500mb movies, 700mb movies
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~19.7 KB
Code Size: ~14.29 KB
Text Size: ~5.41 KB Ratio: 27.46%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Eliminate render-blocking resources Potential savings of 510 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 26 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 1.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,366 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.0 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 23 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 388 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 63 requests • 1,366 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 314 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 41 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 30 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 104 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 390 ms
Time To First Byte identifies the time at which your server sends a response

Mobile

Mobile Screenshot
Serve images in next-gen formats Potential savings of 104 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 320 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,620 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 26 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 80 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 100 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 909 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,347 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 2.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.7 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 23 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 388 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 63 requests • 1,347 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 314 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 41 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 190 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 7470 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Fri, 20 Dec 2019 13:31:35 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Set-Cookie: __cfduid=d4be558dcc8cb91962ab8b0a82a79103d1576848695; expires=Sun, 19-Jan-20 13:31:35 GMT; path=/; domain=.moviezflix.org; HttpOnly; SameSite=Lax; Secure
Link: ; rel="https://api.w.org/"
X-LiteSpeed-Cache: hit
Vary: User-Agent
CF-Cache-Status: DYNAMIC
Expect-CT: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
Server: cloudflare
CF-RAY: 5481fa3ac8d9ccfa-EWR
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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