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Top Technologies

Nginx
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Web Frameworks

67 multiplayer.it Last Updated: 12 months

Success 62% of passed verification steps
Warning 23% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 97%
Best Practices Desktop Score 92%
SEO Desktop Score 91%
Progressive Web App Desktop Score 65%
Performance Mobile Score 58%
Best Practices Mobile Score 92%
SEO Mobile Score 91%
Progressive Web App Mobile Score 67%
Page Authority Authority 55%
Domain Authority Domain Authority 75%
Moz Rank 5.5/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 68 Characters
MULTIPLAYER.IT - VIDEOGIOCHI PER PC, CONSOLE, IPHONE, IPAD E ANDROID
Meta Description 169 Characters
Il sito di riferimento per tutti i giochi PlayStation 4, PlayStation 3, PC, Xbox One, Nintendo Switch, 3DS, iPhone, iPad e Android con notizie, recensioni, video e live.
Effective URL 22 Characters
https://multiplayer.it
Excerpt Page content
Multiplayer.it - Videogiochi per PC, console, iPhone, iPad e Android ...
Keywords Cloud Density
notizia57 recensione32 pokémon12 spada10 scudo10 speciale10 videogiochi9 tutte8 della8 playstation8
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
notizia 57
recensione 32
pokémon 12
spada 10
scudo 10
speciale 10
videogiochi 9
tutte 8
della 8
playstation 8
Google Preview Your look like this in google search result
MULTIPLAYER.IT - VIDEOGIOCHI PER PC, CONSOLE, IPHONE, IPAD E
https://multiplayer.it
Il sito di riferimento per tutti i giochi PlayStation 4, PlayStation 3, PC, Xbox One, Nintendo Switch, 3DS, iPhone, iPad e Android con notizie, recens
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 619 months 21 days

Netaddiction SRL Netaddiction SRL Register.it S.p.A. Register s.p.a. ,
Registrar Address: Via Piave 51 Via Piave 51 Via Zanchi 22 ,

Pucci Andrea Technical Support REGISTER-REG
Page Size Code & Text Ratio
Document Size: ~199.02 KB
Code Size: ~106.87 KB
Text Size: ~92.15 KB Ratio: 46.30%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Multiplayer.it Multiplayer.it Multiplayer.it

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Multiplayer.it
Param short_name
Multiplayer.it
Param start_url
/
Param display
standalone
Param gcm_user_visible_only
1
Param gcm_sender_id
164175798150

Desktop

Desktop Screenshot
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 40 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 29 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 1.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,077 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 0.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,980 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 390 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 71 requests • 1,077 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 21 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 1.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 52 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Server response times are low (TTFB) Root document took 80 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 220 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles

Mobile

Mobile Screenshot
Server response times are low (TTFB) Root document took 40 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,220 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 230 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 330 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 20 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 7.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 961 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.5 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 11 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,876 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 1,440 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First Meaningful Paint 5.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 50 requests • 961 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 21 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 240 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 7.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 7470 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 99% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 63.05% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 53 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Mon, 09 Dec 2019 04:28:43 GMT
Server: Apache/2.4.29 (Ubuntu)
Content-Encoding: gzip
Content-Type: text/html; charset=utf-8
Cache-Control: max-age=600
X-Url-Debug: /
X-ttl-Debug: 600.000
X-UA-Device: desktop
X-Varnish: 360514194 340199789
Age: 254
Via: 1.1 varnish (Varnish/6.3)
Vary: Cookie,Accept-Encoding, User-Agent
Accept-Ranges: bytes
Content-Length: 29175
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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