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Web Frameworks

21 multiurok.ru Last Updated: 9 months

Success 55% of passed verification steps
Warning 15% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 77%
Best Practices Desktop Score 69%
SEO Desktop Score 80%
Progressive Web App Desktop Score 27%
Performance Mobile Score 38%
Best Practices Mobile Score 69%
SEO Mobile Score 67%
Progressive Web App Mobile Score 52%
Page Authority Authority 45%
Domain Authority Domain Authority 37%
Moz Rank 4.5/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 32 Characters
МУЛЬТИУРОК - ПРОЕКТ ДЛЯ УЧИТЕЛЕЙ
Meta Description 192 Characters
МультиУрок – образовательная площадка, на которой каждый учитель может бесплатно получить собственный сайт, делиться опытом, общаться и удобно следить за интересными публикациями своих коллег.
Effective URL 20 Characters
https://multiurok.ru
Excerpt Page content
Мультиурок - проект для учителей ...
Keywords Cloud Density
cайты2 блоги2 файлы2 учителей2 зарегистрироваться2 создать2 сайт2 сообщите1 обратная1 связь1
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
cайты 2
блоги 2
файлы 2
учителей 2
зарегистрироваться 2
создать 2
сайт 2
сообщите 1
обратная 1
связь 1
Google Preview Your look like this in google search result
МУЛЬТИУРОК - ПРОЕКТ ДЛЯ УЧИТЕЛЕЙ
https://multiurok.ru
МультиУрок – образовательная площадка, на которой каждый учитель может бесплатно получить собственный сайт, делиться опытом, общаться и удобно следить
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 2014-01-29 / 7 years
Expires on: 2020-01-29 / 6 months 17 days

REGTIME-RU ,

Nameservers
ns1.first-ns.de.
robotns2.second-ns.de.
robotns3.second-ns.com.
Page Size Code & Text Ratio
Document Size: ~21.69 KB
Code Size: ~14.52 KB
Text Size: ~7.18 KB Ratio: 33.08%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

MultiUrok.ru MultiUrok.ru

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
MultiUrok.ru
Param theme_color
#ffffff
Param background_color
#ffffff
Param display
standalone
Param gcm_sender_id
115955328464
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Remove unused CSS Potential savings of 69 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 140 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 700 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 780 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 18 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 210 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 14 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 7 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,322 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 34 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 173 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 71 requests • 1,322 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 8 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 10.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy

Mobile

Mobile Screenshot
Remove unused CSS Potential savings of 72 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 147 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 210 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,040 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 25 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,540 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,210 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 14 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 7.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 8.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,267 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.4 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 34 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 170 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.4 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 71 requests • 1,267 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 8 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 480 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 10.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 180 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 7087.5 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Tue, 26 Nov 2019 13:33:50 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
Set-Cookie: PHPSESSID=hh7mjudpdv5mdmhmj5fiv5prr6; expires=Thu, 26-Dec-2019 13:33:50 GMT; Max-Age=2592000; path=/
Expires: Thu, 19 Nov 1981 08:52:00 GMT
Cache-Control: no-store, no-cache, must-revalidate
Pragma: no-cache
Strict-Transport-Security: max-age=31536000;
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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