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66 neakriti.gr Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 54%
Best Practices Desktop Score 46%
SEO Desktop Score 100%
Progressive Web App Desktop Score 31%
Performance Mobile Score 16%
Best Practices Mobile Score 46%
SEO Mobile Score 91%
Progressive Web App Mobile Score 33%
Page Authority Authority 47%
Domain Authority Domain Authority 73%
Moz Rank 4.7/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 54 Characters
ΕΙΔΉΣΕΙΣ ΚΡΉΤΗ, ΕΛΛΆΔΑ, ΚΌΣΜΟΣ, ΑΘΛΗΤΙΣΜΌΣ - ΝΈΑ ΚΡΉΤΗ
Meta Description 218 Characters
Ειδήσεις Κρήτη. Ειδήσεις και επικαιρότητα ζωντανά από Κρήτη, Ελλάδα και Κόσμο. Άρθρα, συνεντεύξεις, απόψεις για πολιτική, αθλητισμό, υγεία, πολιτισμό, τεχνολογία, οικονομία, lifestyle, Ηράκλειο, Ρεθυμνο, Λασίθι, Χανιά.
Effective URL 23 Characters
https://www.neakriti.gr
Excerpt Page content
Ειδήσεις Κρήτη, Ελλάδα, Κόσμος, Αθλητισμός - Νέα Κρήτη ...
Keywords Cloud Density
ώρες131 πριν127 στην90 κρήτη59 σεισμός25 κρητη20 τους18 περισσότερα17 στις16 στον15
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
ώρες 131
πριν 127
στην 90
κρήτη 59
σεισμός 25
κρητη 20
τους 18
περισσότερα 17
στις 16
στον 15
Google Preview Your look like this in google search result
ΕΙΔΉΣΕΙΣ ΚΡΉΤΗ, ΕΛΛΆΔΑ, ΚΌΣΜΟΣ, ΑΘΛΗΤΙΣΜΌΣ - ΝΈΑ ΚΡΉΤΗ
https://www.neakriti.gr
Ειδήσεις Κρήτη. Ειδήσεις και επικαιρότητα ζωντανά από Κρήτη, Ελλάδα και Κόσμο. Άρθρα, συνεντεύξεις, απόψεις για πολιτική, αθλητισμό, υγεία, πολιτισμό,
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~651.77 KB
Code Size: ~364.36 KB
Text Size: ~287.41 KB Ratio: 44.10%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

NeaKriti NeaKriti

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
NeaKriti
Param short_name
NeaKriti
Param start_url
/
Param display
standalone
Param gcm_sender_id
482941778795
Param DO_NOT_CHANGE_GCM_SENDER_ID
Do not change the GCM Sender ID
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Use video formats for animated content Potential savings of 55 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 21 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 230 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 22.6 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 69 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 445 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 10 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,440 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 250 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 18 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 60 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 360 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 1,283 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 175 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.8 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,839 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 5,354 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 13 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 132 requests • 3,839 KB
To set budgets for the quantity and size of page resources, add a budget.json file

Mobile

Mobile Screenshot
Minimize main-thread work 18.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 5,116 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 13 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 6.4 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 128 requests • 3,151 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 55 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 17 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 750 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 21.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 21.2 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 7425 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 360 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 94% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document doesn't use legible font sizes 57.27% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 65 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Serve images in next-gen formats Potential savings of 351 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 10 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 300 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 180 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 1,640 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,920 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 9.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 845 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 12.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 15.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,151 KB
Large network payloads cost users real money and are highly correlated with long load times

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Content-Type: text/html; charset=utf-8
Server: Microsoft-IIS/10.0
X-AspNetMvc-Version: 5.2
X-Frame-Options: SAMEORIGIN
X-Content-Type-Options: nosniff
Vary: Accept-Encoding
Content-Encoding: gzip
Cache-Control: private, max-age=40
Expires: Wed, 11 Dec 2019 03:16:33 GMT
Date: Wed, 11 Dec 2019 03:15:53 GMT
Connection: keep-alive
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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