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Top Technologies

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Web Frameworks

58 poco.de Last Updated: 7 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 58%
Best Practices Desktop Score 62%
SEO Desktop Score 91%
Progressive Web App Desktop Score 31%
Performance Mobile Score 27%
Best Practices Mobile Score 62%
SEO Mobile Score 92%
Progressive Web App Mobile Score 33%
Page Authority Authority 45%
Domain Authority Domain Authority 57%
Moz Rank 4.5/10
Bounce Rate Rate 0%
Title Tag 63 Characters
POCO | MÖBEL GÜNSTIG ONLINE BESTELLEN | POCO EINRICHTUNGSMÄRKTE
Meta Description 148 Characters
POCO Onlineshop | Günstige Möbel, Heimtextilien, Teppiche & Co. online kaufen oder in über 125 Filialen | Alles zum Einrichten & Renovieren!
Effective URL 19 Characters
https://www.poco.de
Excerpt Page content
POCO | Möbel günstig online bestellen | POCO EinrichtungsmärktePlease click here if you are not redirected within a few seconds.Unsere Filialen in NRW sind wieder für Sie geöffnet! Weiterhin ist unser Onlineshop für Sie da – Ihre Online-Bestellung wi...
Keywords Cloud Density
poco31 attributes23 anmelden12 oder11 sind11 gutschein10 auch9 ihnen9 onlineshop9 ihre9
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
poco 31
attributes 23
anmelden 12
oder 11
sind 11
gutschein 10
auch 9
ihnen 9
onlineshop 9
ihre 9
Google Preview Your look like this in google search result
POCO | MÖBEL GÜNSTIG ONLINE BESTELLEN | POCO EINRICHTUNGSMÄR
https://www.poco.de
POCO Onlineshop | Günstige Möbel, Heimtextilien, Teppiche & Co. online kaufen oder in über 125 Filialen | Alles zum Einrichten & Renovieren!
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~162.13 KB
Code Size: ~148.33 KB
Text Size: ~13.8 KB Ratio: 8.51%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Poco.de Poco.de

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Poco.de
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Minimize main-thread work 2.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 3,252 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 151 requests • 2,168 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 13 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 230 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 18.2 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 92 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 130 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 630 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 17 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 4 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 220 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 592 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 26 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,168 KB
Large network payloads cost users real money and are highly correlated with long load times

Mobile

Mobile Screenshot
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 90.75% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 92 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 180 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 420 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 4 KB
Optimized images load faster and consume less cellular data
Enable text compression Potential savings of 17 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize third-party usage Third-party code blocked the main thread for 230 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,270 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 4.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 148 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 12 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 8.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 12.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,265 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 8.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid an excessive DOM size 3,261 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 6.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 157 requests • 2,265 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 14 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 710 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 13.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 13.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 220 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 4870 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
date: Tue, 21 Apr 2020 14:30:06 GMT
server: Apache
cache-control: max-age=0, no-cache
content-type: text/html; charset=UTF-8
age: 0
x-cache: MISS
strict-transport-security: max-age=5184000
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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