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Web Frameworks

41 prospects.ac.uk Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 83%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 31%
Performance Mobile Score 42%
Best Practices Mobile Score 77%
SEO Mobile Score 100%
Progressive Web App Mobile Score 33%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 15 Characters
PROSPECTS.AC.UK
Meta Description 124 Characters
Prospects for graduate jobs, postgraduate study, advice about work experience, internship opportunities and graduate careers
Effective URL 27 Characters
https://www.prospects.ac.uk
Excerpt Page content
Prospects.ac.uk Skip to main contentSkip to footerAdvertisementPost a jobJobs and work experiencePostgraduate studyCareers adviceApplying for universityLog inRegisterSite searchMenuSearch graduate jobsJob profilesWork experience and internshipsE...
Keywords Cloud Density
university10 study9 postgraduate9 prospects9 view8 search7 courses7 course7 jobs6 work6
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
university 10
study 9
postgraduate 9
prospects 9
view 8
search 7
courses 7
course 7
jobs 6
work 6
Google Preview Your look like this in google search result
PROSPECTS.AC.UK
https://www.prospects.ac.uk
Prospects for graduate jobs, postgraduate study, advice about work experience, internship opportunities and graduate careers
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~99.17 KB
Code Size: ~94.67 KB
Text Size: ~4.5 KB Ratio: 4.54%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Prospects Prospects

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Prospects
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 450 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 90 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 80 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 10 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 368 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,655 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 18 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,211 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 76 requests • 1,655 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 20 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.6 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 65 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 244 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Mobile

Mobile Screenshot
Reduce JavaScript execution time 3.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 47 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 6.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 9.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,332 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 18 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,211 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 74 requests • 1,332 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 19 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 390 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 12.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 12.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 100 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 5520 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 99.87% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 65 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 260 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,020 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 590 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,440 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 405 Method Not Allowed
Allow: GET
Content-Length: 1090
Content-Type: text/html;charset=utf-8
Content-Language: en
Server: Microsoft-IIS/8.5
X-Powered-By: ASP.NET
Date: Tue, 31 Dec 2019 09:31:50 GMT
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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