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19 rakurakuseisan.jp Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 3%
Best Practices Desktop Score 62%
SEO Desktop Score 82%
Progressive Web App Desktop Score 27%
Performance Mobile Score 0%
Best Practices Mobile Score 62%
SEO Mobile Score 82%
Progressive Web App Mobile Score 30%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 39 Characters
経費精算システムなら「楽楽精算」|国内導入数NO.1!あらゆる精算業務を簡単に
Meta Description 104 Characters
経費精算システムなら「楽楽精算」。自動仕訳・会計ソフト連携や振込データ作成機能で、経理業務を劇的に効率化します。交通費・旅費、出張、交際費など、あらゆる経費精算を一元管理し、精算業務を簡単にするシステムです。
Effective URL 29 Characters
https://www.rakurakuseisan.jp
Excerpt Page content
経費精算システムなら「楽楽精算」|国内導入数No.1!あらゆる精算業務を簡単に ...
Meta Keywords 2 Detected
Keywords Cloud Density
楽楽精算23 詳しくはこちら6 資料請求4 review4 無料トライアル4 market3 view3 経費精算システム3 経理の課題解決セミナー3 受付時間3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
楽楽精算 23
詳しくはこちら 6
資料請求 4
review 4
無料トライアル 4
market 3
view 3
経費精算システム 3
経理の課題解決セミナー 3
受付時間 3
Google Preview Your look like this in google search result
経費精算システムなら「楽楽精算」|国内導入数NO.1!あらゆる精算業務を簡単に
https://www.rakurakuseisan.jp
経費精算システムなら「楽楽精算」。自動仕訳・会計ソフト連携や振込データ作成機能で、経理業務を劇的に効率化します。交通費・旅費、出張、交際費など、あらゆる経費精算を一元管理し、精算業務を簡単にするシステムです。
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~78.1 KB
Code Size: ~47.64 KB
Text Size: ~30.46 KB Ratio: 39.00%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Remove unused CSS Potential savings of 127 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 15 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 990 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 120 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 350 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 130 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 5 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 68 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 5.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 8.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 8,824 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 5.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 63 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 847 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 320 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 33 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 5.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 450 requests • 8,824 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 171 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 170 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 10.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 50.6 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 21 KB
Minifying CSS files can reduce network payload sizes

Mobile

Mobile Screenshot
Total Blocking Time 1,670 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 9.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 348 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 394 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 22.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 22.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 7,601 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 18.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 21.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 63 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 847 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 1,590 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 33 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 22.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 419 requests • 7,601 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 148 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 570 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 44.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 44.8 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 230 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 48405 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 21 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 73% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 83.5% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 126 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 353 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 340 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,350 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 3,240 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Fri, 20 Dec 2019 16:45:07 GMT
Content-Type: text/html
Connection: keep-alive
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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