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91 reclameaqui.com.br Last Updated: 10 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 55%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 42%
Performance Mobile Score 18%
Best Practices Mobile Score 69%
SEO Mobile Score 100%
Progressive Web App Mobile Score 48%
Page Authority Authority 51%
Domain Authority Domain Authority 93%
Moz Rank 5.1/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 58 Characters
RECLAME AQUI - PESQUISE ANTES DE COMPRAR. RECLAME. RESOLVA
Meta Description 146 Characters
Pesquise re---ção de empresas antes de comprar. Se tiver problema, reclame e resolva rápido. Toda empresa tem problema, boa é aquela que resolve.
Effective URL 30 Characters
https://www.reclameaqui.com.br
Excerpt Page content
Reclame Aqui - Pesquise antes de comprar. Reclame. Resolva Loading...
Keywords Cloud Density
loading1
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
loading 1
Google Preview Your look like this in google search result
RECLAME AQUI - PESQUISE ANTES DE COMPRAR. RECLAME. RESOLVA
https://www.reclameaqui.com.br
Pesquise re---ção de empresas antes de comprar. Se tiver problema, reclame e resolva rápido. Toda empresa tem problema, boa é aquela que resolve.
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 2024-02-10 / 40 months 29 days

OBVIO BRASIL SOFTWARE E SERVICOS LTDA ,BR BR BR
Registrar Email: [email protected]

Nameservers
ns-120.awsdns-15.com
ns-1294.awsdns-33.org
ns-1962.awsdns-53.co.uk
ns-675.awsdns-20.net
Page Size Code & Text Ratio
Document Size: ~4.24 KB
Code Size: ~2.77 KB
Text Size: ~1.47 KB Ratio: 34.60%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

pea-webapp pea-webapp pea-webapp

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
pea-webapp
Param short_name
pea-webapp
Param description
Pesquise reputação de empresas antes de comprar. Se tiver problema, reclame e resolva rápido. Toda empresa tem problema, boa é aquela que resolve.
Param publicPath
//_nuxt/
Param start_url
/?standalone=true
Param display
standalone
Param background_color
#ffffff
Param theme_color
#333333
Param lang
en

Desktop

Desktop Screenshot
User Timing marks and measures 14 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 120 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 40 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 9 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 450 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 380 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 172 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 152 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,641 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,037 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.4 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 122 requests • 2,641 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 59 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 160 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 21.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 61 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 204 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Mobile

Mobile Screenshot
Serve images in next-gen formats Potential savings of 204 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 14 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 80 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 9 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 3,460 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 2,860 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 7.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 177 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 35 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 8.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 17.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,744 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 15.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 4.2 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,037 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 4.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 123 requests • 2,744 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 59 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 570 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 21.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 21.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 250 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 8543 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 95.62% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 63 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: openresty
Content-Type: text/html; charset=utf-8
ETag: "1065-JY3skklASLdfwoCbHcxJW7jWGuc"
Accept-Ranges: none
Content-Encoding: gzip
X-Frame-Options: SAMEORIGIN
X-CDN: Incapsula
X-Iinfo: 10-139922208-140250270 NNNN CT(59 123 0) RT(1574757340170 485619) q(0 0 2 0) r(3 3) U5
Content-Length: 1511
Date: Tue, 26 Nov 2019 09:29:59 GMT
Connection: keep-alive
Vary: Accept-Encoding
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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