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Top Technologies

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Web Frameworks

19 scoop.it Last Updated: 11 months

Success 63% of passed verification steps
Warning 7% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 36%
Best Practices Desktop Score 77%
SEO Desktop Score 80%
Progressive Web App Desktop Score 27%
Performance Mobile Score 1%
Best Practices Mobile Score 77%
SEO Mobile Score 77%
Progressive Web App Mobile Score 30%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 43 Characters
SCOOP.IT - CONTENT CURATION TOOL | SCOOP.IT
Meta Description 112 Characters
Scoop.it enables professionals and businesses to research and publish content through its content curation tool.
Effective URL 20 Characters
https://www.scoop.it
Excerpt Page content
Scoop.it - Content Curation Tool | Scoop.it Research and publish the best content. Get Started for--- Sign up with Facebook Sign u...
Meta Keywords 1 Detected
Keywords Cloud Density
content36 curated11 share8 publish7 scoop6 resources6 media5 social5 sign5 blogs5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
content 36
curated 11
share 8
publish 7
scoop 6
resources 6
media 5
social 5
sign 5
blogs 5
Google Preview Your look like this in google search result
SCOOP.IT - CONTENT CURATION TOOL | SCOOP.IT
https://www.scoop.it
Scoop.it enables professionals and businesses to research and publish content through its content curation tool.
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 2007-09-11 / 13 years
Expires on: 1970-01-01 / 619 months 23 days

GOOJET SAS hidden hidden Gandi SAS ,

hidden hidden GANDI-REG
Page Size Code & Text Ratio
Document Size: ~25.28 KB
Code Size: ~16.23 KB
Text Size: ~9.06 KB Ratio: 35.82%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
First Meaningful Paint 2.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 73 requests • 3,199 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 47 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 530 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 2 links found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 21.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 70 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 134 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 490 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 1 user timing
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 280 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,970 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 45 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 310 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 631 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 193 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,199 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 12 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 13 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 320 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Mobile

Mobile Screenshot
User Timing marks and measures 1 user timing
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 140 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 10,900 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 45 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,520 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 710 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 65 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 14.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 18.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,182 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 5.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 13.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 12 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 320 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 13.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 72 requests • 3,182 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 47 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 1,900 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 20.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text 2 links found
Descriptive link text helps search engines understand your content
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 20.9 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 27610 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 1,130 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 28% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 134 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 490 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: openresty
Date: Tue, 17 Dec 2019 04:00:52 GMT
Content-Type: text/html;charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
Content-Language: en
X-Frame-Options: SAMEORIGIN
Cache-Control: no-cache
Pragma: no-cache
P3P: CP="CAO DSP COR CURa ADMa DEVa PSAa PSDa IVAi IVDi CONi OUR OTRi IND PHY ONL UNI FIN COM NAV INT DEM STA"
P3P: CP="CAO DSP COR CURa ADMa DEVa PSAa PSDa IVAi IVDi CONi OUR OTRi IND PHY ONL UNI FIN COM NAV INT DEM STA"
Set-Cookie: userId=d00b6462-da00-4e47-8ab6-a0d34fd1adb9;Path=/;Domain=.scoop.it;Expires=Fri, 14-Dec-2029 04:00:52 GMT
Set-Cookie: hp=1;Path=/
Expires: Thu, 01 Jan 1970 00:00:00 GMT
Datacenter: ny8.nyc
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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