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Web Frameworks

57 skyscanner.com.tw Last Updated: 10 months

Success 70% of passed verification steps
Warning 15% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 79%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 27%
Performance Mobile Score 30%
Best Practices Mobile Score 69%
SEO Mobile Score 97%
Progressive Web App Mobile Score 30%
Page Authority Authority 42%
Domain Authority Domain Authority 56%
Moz Rank 4.2/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 42 Characters
SKYSCANNER: 機票比價和預訂 | 便宜機票和廉價航空機票 | 特價機票優惠
Meta Description 84 Characters
如何預定便宜機票?使用Skyscanner搜尋上萬家航空公司和機票網的機票,輕鬆比價,並找到心儀的便宜機票!Skyscaner更設飯店和租車比價功能,幫你節省旅遊預算!
Effective URL 29 Characters
https://www.skyscanner.com.tw
Excerpt Page content
Skyscanner: 機票比價和預訂 | 便宜機票和廉價航空機票 | 特價機票優惠 ...
Keywords Cloud Density
flights14 cheap6 skyscanner3 tickets2 vuelos2 australia2 india2 flight2 indonesia2 tiket2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
flights 14
cheap 6
skyscanner 3
tickets 2
vuelos 2
australia 2
india 2
flight 2
indonesia 2
tiket 2
Google Preview Your look like this in google search result
SKYSCANNER: 機票比價和預訂 | 便宜機票和廉價航空機票 | 特價機票優惠
https://www.skyscanner.com.tw
如何預定便宜機票?使用Skyscanner搜尋上萬家航空公司和機票網的機票,輕鬆比價,並找到心儀的便宜機票!Skyscaner更設飯店和租車比價功能,幫你節省旅遊預算!
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 619 months 27 days
Page Size Code & Text Ratio
Document Size: ~191.92 KB
Code Size: ~86.12 KB
Text Size: ~105.8 KB Ratio: 55.13%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Skyscanner Skyscanner

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Skyscanner
Param short_name
Skyscanner
Param start_url
/
Param display
standalone
Param gcm_sender_id
482941778795
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Avoids enormous network payloads Total size was 2,435 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 6 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 15 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 843 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 238 requests • 2,435 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 14 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 190 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 19.8 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 33 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 15 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 730 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 50 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 210 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 67 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 2.2 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).

Mobile

Mobile Screenshot
Reduce JavaScript execution time 7.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 67 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 6.1 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 17.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,049 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 12.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 6 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 15 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 840 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 3.5 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 213 requests • 2,049 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 13 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 730 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 19.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 19.0 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 7890 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 270 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are not sized appropriately 64% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 39 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
User Timing marks and measures 15 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 300 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code Third-party code blocked the main thread for 1,840 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,360 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Cache-Control: no-cache
Content-Encoding: gzip
Content-Language: zh-TW
Content-Type: text/html; charset=utf-8
Expires: -1
Pragma: no-cache
Server: openresty
X-Content-Type-Options: nosniff
X-Download-Options: noopen
X-Frame-Options: SAMEORIGIN
X-Microsite: blackbird
X-Request-Handler-Origin-Region: eu-west-1
X-XSS-Protection: 1; mode=block
Content-Length: 0
Vary: Accept-Encoding
Date: Fri, 17 Jan 2020 19:00:05 GMT
Connection: keep-alive
Set-Cookie: _pxhd=ed996e2ac2561dc4c2e97b3a3e7fe1ccecbe5d1982805fe37b1e28d1b188bd4b:929c5eb0-395b-11ea-90d6-390552436ed0; Expires=Sat, 16-Jan-21 19:00:05 GMT; Path=/
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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