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Top Technologies

Nginx
Web Servers
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19 starhit.ru Last Updated: 9 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 57%
Best Practices Desktop Score 46%
SEO Desktop Score 80%
Progressive Web App Desktop Score 19%
Performance Mobile Score 52%
Best Practices Mobile Score 62%
SEO Mobile Score 91%
Progressive Web App Mobile Score 30%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 80 Characters
НОВОСТИ ШОУ БИЗНЕСА РОССИИ. СВЕТСКАЯ ХРОНИКА И НОВОСТИ О ЗВЕЗДАХ. ЖУРНАЛ STARHIT
Meta Description 121 Characters
Журнал Starhit это самые свежие новости о знаменитостях. Новости шоу-бизнеса России. Скандалы, сплетни и светские новости
Effective URL 22 Characters
https://www.starhit.ru
Excerpt Page content
Новости шоу бизнеса России. Светская хроника и новости о звездах. Журнал Starhit Наш сайт, посвященный новостям шоу бизнеса, — это часть большого проекта Андрея Малахова. Весь проект включает в себя глянцевый журнал о светск...
Keywords Cloud Density
новости17 закрыть11 бизнеса10 интервью9 эксклюзив8 starhit7 жизни7 стиль6 стархит5 журнал5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
новости 17
закрыть 11
бизнеса 10
интервью 9
эксклюзив 8
starhit 7
жизни 7
стиль 6
стархит 5
журнал 5
Google Preview Your look like this in google search result
НОВОСТИ ШОУ БИЗНЕСА РОССИИ. СВЕТСКАЯ ХРОНИКА И НОВОСТИ О ЗВЕ
https://www.starhit.ru
Журнал Starhit это самые свежие новости о знаменитостях. Новости шоу-бизнеса России. Скандалы, сплетни и светские новости
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~96.98 KB
Code Size: ~58 KB
Text Size: ~38.98 KB Ratio: 40.20%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Reduce server response times (TTFB) Root document took 1,150 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 250 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 169 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 54 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 150 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 672 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 62 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 3.4 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 2,498 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 7 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,025 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 14 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 297 requests • 2,498 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 77 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 18.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 6 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 31 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 248 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 16 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Mobile

Mobile Screenshot
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 98% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 97.33% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 11 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 26 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 860 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 740 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 9 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,230 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 1,610 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 217 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 4.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 7.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,149 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 6.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 5 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 625 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 4.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 170 requests • 1,149 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 39 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 500 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 11.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 11.4 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 160 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 3252 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

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Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Thu, 19 Dec 2019 11:15:12 GMT
Content-Type: text/html; charset=utf-8
Connection: keep-alive
Vary: Accept-Encoding
X-Powered-By: PHP/5.3.10-1ubuntu3.25
Set-Cookie: https_redirect=1; expires=Thu, 16-Jan-2020 11:15:12 GMT; path=/
Set-Cookie: _guid=f7780b5ef57e565f291c50affc2a1109; expires=Fri, 18-Dec-2020 11:15:12 GMT; path=/
Set-Cookie: PHPSESSID=iiuapgu2mnsnnvv5rejqheas61; path=/
Expires: Thu, 19 Nov 1981 08:52:00 GMT
Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0
Pragma: no-cache
Set-Cookie: menu_abtest=0; path=/
Vary: Accept-Encoding
Debug: 0
c_on: 0
NG: 01
X-Mobile: computer
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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