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Top Technologies

Nginx
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14 tomsk.ru Last Updated: 9 months

Success 55% of passed verification steps
Warning 15% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 65%
Best Practices Desktop Score 62%
SEO Desktop Score 80%
Progressive Web App Desktop Score 23%
Performance Mobile Score 33%
Best Practices Mobile Score 62%
SEO Mobile Score 67%
Progressive Web App Mobile Score 22%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 39 Characters
ТОМСК – ГОРОДСКОЙ ПОРТАЛ TOMSK.RU
Meta Description 264 Characters
Главный информационный городской портал Tomsk.Ru. Новости, Недвижимость, работа, каталог организаций, авто, объявления, акции, скидки, бизнес, финансы, афиша, домены в зоне tomsk.ru, почта, хостинг, погода, путеводитель по городу, форум, тв-программа, фотогалерея.
Effective URL 20 Characters
https://www.tomsk.ru
Excerpt Page content
Томск – Городской портал tomsk.ru ...
Keywords Cloud Density
вчера28 новый11 фото7 томске6 новости6 томска6 видео6 томской5 реформа5 смотреть3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
вчера 28
новый 11
фото 7
томске 6
новости 6
томска 6
видео 6
томской 5
реформа 5
смотреть 3
Google Preview Your look like this in google search result
ТОМСК – ГОРОДСКОЙ ПОРТАЛ TOMSK.RU
https://www.tomsk.ru
Главный информационный городской портал Tomsk.Ru. Новости, Недвижимость, работа, каталог организаций, авто, объявления, акции, скидки, бизнес, финансы
Robots.txt File Detected
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~104.6 KB
Code Size: ~46.74 KB
Text Size: ~57.86 KB Ratio: 55.31%

Estimation Traffic and Earnings

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Desktop

Desktop Screenshot
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 562 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 307 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,080 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 238 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 160 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 50 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 402 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 6 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 2,837 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 1,188 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 145 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 216 requests • 3,013 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 137 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 4.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 19.4 s
A fast page load over a cellular network ensures a good mobile user experience

Mobile

Mobile Screenshot
Estimated Input Latency 90 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 6069.5 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Remove unused CSS Potential savings of 562 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 446 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 370 ms
Time To First Byte identifies the time at which your server sends a response
Efficiently encode images Potential savings of 339 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,080 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 425 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index 7.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 6.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 3,046 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 7.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 3.1 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid an excessive DOM size 1,192 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 145 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 213 requests • 3,221 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 137 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 380 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 19.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 19.2 s
A fast page load over a cellular network ensures a good mobile user experience

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx/1.16.1
Date: Mon, 23 Dec 2019 19:04:24 GMT
Content-Type: text/html; charset=UTF-8
Connection: keep-alive
Vary: Accept-Encoding
Set-Cookie: cuid=5e010fb875250; expires=Wed, 31-Dec-2036 17:00:00 GMT; Max-Age=537227736; path=/; domain=www.tomsk.ru
X-Cache-Status: HIT
X-XSS-Protection: 1; mode=block
X-Content-Type-Options: nosniff
Referrer-Policy: no-referrer-when-downgrade
Strict-Transport-Security: max-age=31536000
Content-Encoding: gzip
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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