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Web Frameworks

9 windguru.cz Last Updated: 9 months

Success 55% of passed verification steps
Warning 7% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 72%
Best Practices Desktop Score 77%
SEO Desktop Score 90%
Progressive Web App Desktop Score 69%
Performance Mobile Score 18%
Best Practices Mobile Score 77%
SEO Mobile Score 82%
Progressive Web App Mobile Score 70%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 8 Characters
WINDGURU
Meta Description 138 Characters
Special wind and weather forecasts for windsurfing, kitesurfing and other wind related sports. Forecasts for any location on planet Earth!
Effective URL 23 Characters
https://www.windguru.cz
Excerpt Page content
 Windguru    search spots... Maps Forecasts Spots Stations ...
Keywords Cloud Density
windguru9 maps5 options5 search4 days4 spots4 favourites4 help3 forecasts3 stations3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
windguru 9
maps 5
options 5
search 4
days 4
spots 4
favourites 4
help 3
forecasts 3
stations 3
Google Preview Your look like this in google search result
WINDGURU
https://www.windguru.cz
Special wind and weather forecasts for windsurfing, kitesurfing and other wind related sports. Forecasts for any location on planet Earth!
Robots.txt File Detected
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 19 days

REG-ACTIVE24 REG-ACTIVE24 REG-ACTIVE24 REG-ACTIVE24 REG-ACTIVE24 REG-ACTIVE24 ,
Registrar Address: Taussigova 1152 Praha 8 18200 CZ Taussigova 1152 Praha 8 18200 CZ Sokolovská 394/17 Praha 8 186 00 CZ ,

Vaclav Hornik Vaclav Hornik ACTIVE 24, s.r.o.

Nameservers
beta.ns.active24.cz
(81.0.238.27,
2001:1528:151::12)
gama.ns.active24.sk
alfa.ns.active24.cz
(81.95.96.2,
2a02:4a8:ac24:100::96:2)
Page Size Code & Text Ratio
Document Size: ~36.95 KB
Code Size: ~25.55 KB
Text Size: ~11.4 KB Ratio: 30.86%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Windguru Windguru Windguru

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Windguru
Param short_name
Windguru
Param lang
en
Param start_url
/
Param scope
/
Param display
standalone
Param theme_color
#333333
Param background_color
#f4f4f4
Param gcm_sender_id
103953800507

Desktop

Desktop Screenshot
Avoid chaining critical requests 21 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 8,162 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.4 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 114 requests • 1,526 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 61 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 180 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 11 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 103 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 150 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 580 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 70 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 30 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 330 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 218 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 140 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 159 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,526 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 2.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted

Mobile

Mobile Screenshot
Server response times are low (TTFB) Root document took 140 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,830 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 70 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 380 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 3,260 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 3.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 180 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 130 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 9 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 7.7 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 12.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,472 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 9.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 5.4 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 22 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 8,147 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 5.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 111 requests • 1,472 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 58 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 630 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 12.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 12.9 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 250 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 12173.124464779332 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Tap targets are not sized appropriately 94% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document doesn't use legible font sizes 41.92% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 10 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 102 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 6 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
X-Powered-By: PHP/7.3.11-1+0~20191026.48+debian10~1.gbpf71ca0
Set-Cookie: langc=en-; expires=Wed, 30-Dec-2020 06:16:35 GMT; Max-Age=31536000; path=/
Set-Cookie: session=b08a26ee53c9efdb0e0d8463bc1b0356; expires=Tue, 31-Dec-2019 06:46:35 GMT; Max-Age=1800; path=/
Expires: Tue, 31 Dec 2019 06:16:35 GMT
Last-Modified: Tue, 31 Dec 2019 06:16:35 GMT
Content-Security-Policy: frame-ancestors 'self'
Cache-Control: proxy-revalidate, no-store
Pragma: no-cache
Content-Type: text/html; charset=utf-8
Content-Encoding: gzip
Vary: Accept-Encoding
Date: Tue, 31 Dec 2019 06:16:35 GMT
Server: lighttpd/1.4.53
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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