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Web Frameworks

19 wondershare.jp Last Updated: 9 months

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 44%
Best Practices Desktop Score 62%
SEO Desktop Score 100%
Progressive Web App Desktop Score 27%
Performance Mobile Score 32%
Best Practices Mobile Score 62%
SEO Mobile Score 98%
Progressive Web App Mobile Score 30%
Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%
Title Tag 47 Characters
WONDERSHARE(ワンダーシェアー) - 動画ソフト、セキュリティーソフト、PDFソフト
Meta Description 148 Characters
Wondershare(ワンダーシェアー) 公式サイト。動画変換をはじめ、データ復元、スマホ管理、動画・画像編集、スライドショー作成、DVD作成、PDF変換・編集などさまざまなソフトの製造・販売メーカー「Wondershare(ワンダーシェアー) 」。ダウンロード販売・サポート情報はこちらから。
Effective URL 26 Characters
https://www.wondershare.jp
Excerpt Page content
Wondershare(ワンダーシェアー) - 動画ソフト、セキュリティーソフト、PDFソフト ...
Keywords Cloud Density
もっと見る15 無料体験12 購入する12 fone7 pdfelement6 recoverit5 スーパーメディア変換5 ドクターフォン4 会社情報4 filmora4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
もっと見る 15
無料体験 12
購入する 12
fone 7
pdfelement 6
recoverit 5
スーパーメディア変換 5
ドクターフォン 4
会社情報 4
filmora 4
Google Preview Your look like this in google search result
WONDERSHARE(ワンダーシェアー) - 動画ソフト、セキュリティーソフト、PDFソフト
https://www.wondershare.jp
Wondershare(ワンダーシェアー) 公式サイト。動画変換をはじめ、データ復元、スマホ管理、動画・画像編集、スライドショー作成、DVD作成、PDF変換・編集などさまざまなソフトの製造・販売メーカー「Wondershare(ワンダーシェアー) 」。ダウンロード販売・サポート情報はこちらから。
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~62.25 KB
Code Size: ~46.25 KB
Text Size: ~15.99 KB Ratio: 25.69%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Serve static assets with an efficient cache policy 86 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 140 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 5.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 28.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 62 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 785 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 12 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce server response times (TTFB) Root document took 1,010 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 160 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 347 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 1,160 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 320 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 2.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 922 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 3.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 4.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 4,119 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 20 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 714 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 180 requests • 4,119 KB
To set budgets for the quantity and size of page resources, add a budget.json file

Mobile

Mobile Screenshot
Total Blocking Time 2,870 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 8.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 797 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 14.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 6.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 4,211 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 14.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.9 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 20 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 607 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 2.3 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 157 requests • 4,211 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 76 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 430 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 27.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 27.3 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 230 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 3660 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 3 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 87% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 93.3% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 64 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 732 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 12 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 90 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 900 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 342 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 5,730 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: Tengine/unknown
Content-Type: text/html
Vary: Accept-Encoding
Content-Encoding: gzip
Cache-Control: max-age=5184000
Expires: Sat, 15 Feb 2020 12:15:43 GMT
Date: Tue, 17 Dec 2019 12:15:43 GMT
Content-Length: 12631
Connection: keep-alive
DNS Records DNS Resource Records associated with a hostname
View DNS Records

Comments

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