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89 yna.co.kr Last Updated: 10 months

Success 62% of passed verification steps
Warning 23% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 33%
Best Practices Desktop Score 62%
SEO Desktop Score 82%
Progressive Web App Desktop Score 19%
Performance Mobile Score 1%
Best Practices Mobile Score 46%
SEO Mobile Score 98%
Progressive Web App Mobile Score 26%
Page Authority Authority 49%
Domain Authority Domain Authority 91%
Moz Rank 4.9/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 4 Characters
연합뉴스
Meta Description 55 Characters
연합뉴스는 새로운 시대에 걸맞은 멀티미디어 콘텐츠로 다양한 상품, 다양한 뉴스를 생산하고 있습니다.
Effective URL 17 Characters
https://yna.co.kr
Excerpt Page content
연합뉴스 본문 바로가기 검색 바로가기 메뉴 바로가기 연합뉴스 다국어사이트 바로가기 English 中文 日本語 عربي Español Français 기사제보 상품소개 연합뉴스 자회사 서비스 바로가기 연합이매진 · MIDAS 연합뉴스TV 인포맥스 로그인 로그아웃 정보수정 ...
Keywords Cloud Density
apos112 전체기사11 바로가기6 연합뉴스6 패스트트랙5 조세포탈범3 비화가야3 신속처리안건3 español3 français3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
apos 112
전체기사 11
바로가기 6
연합뉴스 6
패스트트랙 5
조세포탈범 3
비화가야 3
신속처리안건 3
español 3
français 3
Google Preview Your look like this in google search result
연합뉴스
https://yna.co.kr
연합뉴스는 새로운 시대에 걸맞은 멀티미디어 콘텐츠로 다양한 상품, 다양한 뉴스를 생산하고 있습니다.
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 1970-01-01 / 51 years
Expires on: 1970-01-01 / 617 months 20 days
Page Size Code & Text Ratio
Document Size: ~134.94 KB
Code Size: ~100.44 KB
Text Size: ~34.5 KB Ratio: 25.57%

Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Reduce server response times (TTFB) Root document took 1,160 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 590 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Enable text compression Potential savings of 117 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Efficiently encode images Potential savings of 825 KB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 210 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 250 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 1.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 3,722 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Properly size images Potential savings of 2,628 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 4.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 3.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 7,256 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 3.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 5 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 41 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 2,690 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 75 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.5 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 255 requests • 7,256 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 559 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 193 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 140 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 6.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 31.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 19 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 146 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,627 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 7 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Avoid multiple page redirects Potential savings of 230 ms
Redirects introduce additional delays before the page can be loaded
User Timing marks and measures 3 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Mobile

Mobile Screenshot
Avoid chaining critical requests 63 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size 3,150 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Preload key requests Potential savings of 1,650 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Minify JavaScript Potential savings of 82 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 8.5 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 368 requests • 12,187 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 1,270 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 173 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 590 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 63.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 63.4 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 320 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 21843 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Minify CSS Potential savings of 9 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 90% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 94.46% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 87 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 2,916 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Does not use HTTPS 1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Avoid multiple page redirects Potential savings of 780 ms
Redirects introduce additional delays before the page can be loaded
User Timing marks and measures 26 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server response times are low (TTFB) Root document took 210 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,270 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 1,564 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 8,220 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 7,110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 15.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 7,443 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 2,640 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 24.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 18.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 12,187 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 24.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 8.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers

Speed And Optimization Tips

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Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 405 Method is not allowed
Date: Thu, 28 Nov 2019 05:43:04 GMT
Server: Varnish
X-Varnish: 771011384
Content-Type: text/html; charset=utf-8
Content-Length: 29
Connection: keep-alive
Set-Cookie: NSC_16Z_xxxdbdif_205_443=ffffffff090918b845525d5f4f58455e445a4a423660;expires=Thu, 28-Nov-2019 05:45:04 GMT;path=/;secure;httponly
DNS Records DNS Resource Records associated with a hostname
View DNS Records

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